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How to catch the signal emitted from C++ global function in QML

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  • sierdzioS sierdzio

    Now you have 3 separate instances of Globaltest, and you want a single one :-)

    Try this:

    int main(int argc, char *argv[])
    {
        QApplication app(argc, argv);
        Globaltest testobj;
    
        QQmlApplicationEngine engine;
        engine.rootContext()->setContextProperty("TestObject",&testobj);
        engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    
        testobj.test(); // This emits the signal. Not the nicest solution, but should work for now.
    
        return app.exec();
    }
    
    // QML
    Window {
        visible: true
        width: 640
        height: 480
        title: qsTr("Hello World")
    
        Connections {
          target: TestObject
          onTestSignal: console.log("Signal caught")
       }
    
        MouseArea{
            id: mouse
            anchors.fill: parent
            onClicked: {
                TestObject.test() // Emits from QML
            }
        }
    }
    
    raven-worxR Offline
    raven-worxR Offline
    raven-worx
    Moderators
    wrote on last edited by
    #8

    @Naveen_D
    @sierdzio already showed you how to

    Connections {
    target: TestObject
    onTestSignal: console.log("Signal caught")
    }

    --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
    If you have a question please use the forum so others can benefit from the solution in the future

    Naveen_DN 1 Reply Last reply
    0
    • raven-worxR raven-worx

      @Naveen_D
      @sierdzio already showed you how to

      Connections {
      target: TestObject
      onTestSignal: console.log("Signal caught")
      }

      Naveen_DN Offline
      Naveen_DN Offline
      Naveen_D
      wrote on last edited by
      #9

      @raven-worx i tried as said by @sierdzio but i am not able to catch the signal.
      here is the code.
      .cpp

      #include "globaltest.h"
      
      Globaltest testobj;
      Globaltest::Globaltest(QObject *parent) : QObject(parent)
      {
      }
      
      void Globaltest::test()
      {
          qDebug()<<"test called"<<endl;
          output();
      }
      
      void output()
      {
          qDebug()<<"output function called"<<endl;
          testobj.testSignal();
      }
      
      

      main.cpp

      #include <QGuiApplication>
      #include <QApplication>
      #include <QQmlApplicationEngine>
      #include <QQmlContext>
      
      #include "globaltest.h"
      
      int main(int argc, char *argv[])
      {
          QApplication app(argc, argv);
          Globaltest testobj;
      
          qmlRegisterType<Globaltest>("com.globalCpp",1,0,"Globaltest");
      
      
          QQmlApplicationEngine engine;
          engine.rootContext()->setContextProperty("TestObject",&testobj);
          engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
      
          return app.exec();
      }
      
      

      main.qml

      import QtQuick 2.7
      import QtQuick.Window 2.2
      import com.globalCpp 1.0
      
      Window {
          visible: true
          width: 640
          height: 480
          title: qsTr("Hello World")
      
          Connections {
                target: TestObject
                onTestSignal: console.log("Signal caught")
             }
          MouseArea{
                  id: mouse
                  anchors.fill: parent
                  onClicked: {
                      TestObject.test()
                  }
              }
      }
      

      Naveen_D

      raven-worxR 1 Reply Last reply
      0
      • Naveen_DN Naveen_D

        @raven-worx i tried as said by @sierdzio but i am not able to catch the signal.
        here is the code.
        .cpp

        #include "globaltest.h"
        
        Globaltest testobj;
        Globaltest::Globaltest(QObject *parent) : QObject(parent)
        {
        }
        
        void Globaltest::test()
        {
            qDebug()<<"test called"<<endl;
            output();
        }
        
        void output()
        {
            qDebug()<<"output function called"<<endl;
            testobj.testSignal();
        }
        
        

        main.cpp

        #include <QGuiApplication>
        #include <QApplication>
        #include <QQmlApplicationEngine>
        #include <QQmlContext>
        
        #include "globaltest.h"
        
        int main(int argc, char *argv[])
        {
            QApplication app(argc, argv);
            Globaltest testobj;
        
            qmlRegisterType<Globaltest>("com.globalCpp",1,0,"Globaltest");
        
        
            QQmlApplicationEngine engine;
            engine.rootContext()->setContextProperty("TestObject",&testobj);
            engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
        
            return app.exec();
        }
        
        

        main.qml

        import QtQuick 2.7
        import QtQuick.Window 2.2
        import com.globalCpp 1.0
        
        Window {
            visible: true
            width: 640
            height: 480
            title: qsTr("Hello World")
        
            Connections {
                  target: TestObject
                  onTestSignal: console.log("Signal caught")
               }
            MouseArea{
                    id: mouse
                    anchors.fill: parent
                    onClicked: {
                        TestObject.test()
                    }
                }
        }
        
        raven-worxR Offline
        raven-worxR Offline
        raven-worx
        Moderators
        wrote on last edited by raven-worx
        #10

        @Naveen_D
        you are creating two different instances of your your object. One in the main() and one in the cpp file.
        You need to ensure that you operate on the same instance. Take a look at the Singleton pattern:

        class Globaltest {
        public:
            static Globaltest* Globaltest::Instance() {  //static method
                  static Globaltest* instance = new Globaltest;
                  return instance;
            }
        private:
             Globaltest();  //hidden constructor --> only allow to use our static Instance() method
        };
        
        

        --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
        If you have a question please use the forum so others can benefit from the solution in the future

        Naveen_DN 1 Reply Last reply
        0
        • raven-worxR raven-worx

          @Naveen_D
          you are creating two different instances of your your object. One in the main() and one in the cpp file.
          You need to ensure that you operate on the same instance. Take a look at the Singleton pattern:

          class Globaltest {
          public:
              static Globaltest* Globaltest::Instance() {  //static method
                    static Globaltest* instance = new Globaltest;
                    return instance;
              }
          private:
               Globaltest();  //hidden constructor --> only allow to use our static Instance() method
          };
          
          
          Naveen_DN Offline
          Naveen_DN Offline
          Naveen_D
          wrote on last edited by
          #11

          @raven-worx without using singleton...it is not possible? becoz i have a global object of that class...

          Naveen_D

          raven-worxR 1 Reply Last reply
          0
          • Naveen_DN Naveen_D

            @raven-worx without using singleton...it is not possible? becoz i have a global object of that class...

            raven-worxR Offline
            raven-worxR Offline
            raven-worx
            Moderators
            wrote on last edited by raven-worx
            #12

            @Naveen_D
            sure, but you need to make sure you are using the right object instance. The singleton is an easy and understandable mechanism, which prevents some possible poitfalls.
            As i said in your posted example you are using 2 different instances. Define the global object as global static object in the header file instead of the source file.

            --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
            If you have a question please use the forum so others can benefit from the solution in the future

            Naveen_DN 1 Reply Last reply
            0
            • raven-worxR raven-worx

              @Naveen_D
              sure, but you need to make sure you are using the right object instance. The singleton is an easy and understandable mechanism, which prevents some possible poitfalls.
              As i said in your posted example you are using 2 different instances. Define the global object as global static object in the header file instead of the source file.

              Naveen_DN Offline
              Naveen_DN Offline
              Naveen_D
              wrote on last edited by
              #13

              @raven-worx
              if i define the global object as global static object in the header file instead of the source file. it is not necessary to again create an object in main.cpp and use context property?..without this i can directly catch the signal using signal handler in qml ?

              Naveen_D

              raven-worxR 1 Reply Last reply
              0
              • Naveen_DN Naveen_D

                @raven-worx
                if i define the global object as global static object in the header file instead of the source file. it is not necessary to again create an object in main.cpp and use context property?..without this i can directly catch the signal using signal handler in qml ?

                raven-worxR Offline
                raven-worxR Offline
                raven-worx
                Moderators
                wrote on last edited by
                #14

                @Naveen_D said in How to catch the signal emitted from C++ global function in QML:

                it is not necessary to again create an object in main.cpp and use context property?

                the context property of course is still necessary. But not the duplicate object creation. Instead reference the static global one from the header file wherever you need it.

                --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
                If you have a question please use the forum so others can benefit from the solution in the future

                Naveen_DN 2 Replies Last reply
                1
                • raven-worxR raven-worx

                  @Naveen_D said in How to catch the signal emitted from C++ global function in QML:

                  it is not necessary to again create an object in main.cpp and use context property?

                  the context property of course is still necessary. But not the duplicate object creation. Instead reference the static global one from the header file wherever you need it.

                  Naveen_DN Offline
                  Naveen_DN Offline
                  Naveen_D
                  wrote on last edited by
                  #15

                  @raven-worx i want to use this global obj in global function to emit the signal from that function.
                  the way i am declaring the global function is right ?

                  #ifndef GLOBALTEST_H
                  #define GLOBALTEST_H
                  
                  #include <QObject>
                  #include <QDebug>
                  
                  void output();
                  class Globaltest : public QObject
                  {
                      Q_OBJECT
                      static Globaltest *s_instance;
                  public:
                      explicit Globaltest(QObject *parent = 0);
                  
                  signals:
                      void testSignal();
                  
                  
                  public slots:
                      Q_INVOKABLE void test();
                  };
                  
                  #endif // GLOBALTEST_H
                  

                  Naveen_D

                  1 Reply Last reply
                  0
                  • raven-worxR raven-worx

                    @Naveen_D said in How to catch the signal emitted from C++ global function in QML:

                    it is not necessary to again create an object in main.cpp and use context property?

                    the context property of course is still necessary. But not the duplicate object creation. Instead reference the static global one from the header file wherever you need it.

                    Naveen_DN Offline
                    Naveen_DN Offline
                    Naveen_D
                    wrote on last edited by
                    #16

                    Hi, as you said i have only one instance of the object in the below code but when i use this object in set context property i am getting QVariant error...the error is

                    /home/ubuntu/Qt5.7.0/5.7/gcc_64/include/QtCore/qvariant.h:471: error: 'QVariant::QVariant(void)' is private
                    inline QVariant(void ) Q_DECL_EQ_DELETE;

                    and if i remove the '&' and run the code i get this qml error
                    QML debugging is enabled. Only use this in a safe environment.
                    qrc:/main.qml:20: TypeError: Cannot call method 'test' of null

                    can anyone tell what is wrong in the code and what i need to change
                    Thanks

                    .h

                    #ifndef GLOBALTEST_H
                    #define GLOBALTEST_H
                    
                    #include <QObject>
                    #include <QDebug>
                    
                    void output();
                    class Globaltest : public QObject
                    {
                        Q_OBJECT
                    
                    public:
                        explicit Globaltest(QObject *parent = 0);
                    
                    signals:
                        void testSignal();
                    
                    
                    public slots:
                        Q_INVOKABLE void test();
                    };
                    extern Globaltest *MySender;
                    #endif // GLOBALTEST_H
                    
                    

                    .cpp

                    #include "globaltest.h"
                    
                    Globaltest *MySender;
                    Globaltest::Globaltest(QObject *parent) : QObject(parent)
                    {
                    }
                    
                    //Globaltest *Globaltest::s_instance = 0;
                    
                    void Globaltest::test()
                    {
                        qDebug()<<"test called"<<endl;
                        output();
                    }
                    
                    void output()
                    {
                        qDebug()<<"output function called"<<endl;
                        MySender= new Globaltest;
                        MySender->testSignal();
                    }
                    
                    

                    main.cpp

                    #include <QGuiApplication>
                    #include <QApplication>
                    #include <QQmlApplicationEngine>
                    #include <QQmlContext>
                    
                    #include "globaltest.h"
                    
                    int main(int argc, char *argv[])
                    {
                        QApplication app(argc, argv);
                    
                        qmlRegisterType<Globaltest>("com.globalCpp",1,0,"Globaltest");
                    
                        QQmlApplicationEngine engine;
                        engine.rootContext()->setContextProperty("TestObject",&MySender); //Getting error here //
                        engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                    
                        return app.exec();
                    }
                    
                    

                    main.qml

                    import QtQuick 2.7
                    import QtQuick.Window 2.2
                    import com.globalCpp 1.0
                    
                    Window {
                        visible: true
                        width: 640
                        height: 480
                        title: qsTr("Hello World")
                    
                        Connections {
                              target: TestObject
                              onTestSignal: console.log("Signal caught")
                           }
                    
                        MouseArea{
                                id: mouse
                                anchors.fill: parent
                                onClicked: {
                                    TestObject.test()
                                }
                            }
                    }
                    
                    

                    Naveen_D

                    1 Reply Last reply
                    0
                    • sierdzioS Offline
                      sierdzioS Offline
                      sierdzio
                      Moderators
                      wrote on last edited by
                      #17

                      You are declaring MySender to be a pointer, so using '&' in setContextProperty() is wrong. '&' is a way to extract a pointer from non-pointer variable. Here you already have a pointer, so no need for '&'.

                      You declare MySender variable, but you never set it to any value (meaning: you never create an object of type Globaltest). So QML engine - rightfully - complains that the object is null (== not set).

                      You need to set the value of MySender somewhere in your code (before call to setContextProperty), in other words:

                      MySender = new GlobalTest;
                      

                      (Z(:^

                      Naveen_DN raven-worxR 2 Replies Last reply
                      0
                      • sierdzioS sierdzio

                        You are declaring MySender to be a pointer, so using '&' in setContextProperty() is wrong. '&' is a way to extract a pointer from non-pointer variable. Here you already have a pointer, so no need for '&'.

                        You declare MySender variable, but you never set it to any value (meaning: you never create an object of type Globaltest). So QML engine - rightfully - complains that the object is null (== not set).

                        You need to set the value of MySender somewhere in your code (before call to setContextProperty), in other words:

                        MySender = new GlobalTest;
                        
                        Naveen_DN Offline
                        Naveen_DN Offline
                        Naveen_D
                        wrote on last edited by
                        #18

                        @sierdzio ya that i came to know since i am using pointer var no need of '&' but in cpp before emitting a signal i am allocating memory for that global object...

                        Naveen_D

                        1 Reply Last reply
                        0
                        • sierdzioS sierdzio

                          You are declaring MySender to be a pointer, so using '&' in setContextProperty() is wrong. '&' is a way to extract a pointer from non-pointer variable. Here you already have a pointer, so no need for '&'.

                          You declare MySender variable, but you never set it to any value (meaning: you never create an object of type Globaltest). So QML engine - rightfully - complains that the object is null (== not set).

                          You need to set the value of MySender somewhere in your code (before call to setContextProperty), in other words:

                          MySender = new GlobalTest;
                          
                          raven-worxR Offline
                          raven-worxR Offline
                          raven-worx
                          Moderators
                          wrote on last edited by
                          #19

                          @Naveen_D
                          to add up to @sierdzio
                          also remove the line MySender= new Globaltest; from your output() method.
                          Instead call it once before you set it as context property.

                          --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
                          If you have a question please use the forum so others can benefit from the solution in the future

                          sierdzioS 1 Reply Last reply
                          1
                          • raven-worxR raven-worx

                            @Naveen_D
                            to add up to @sierdzio
                            also remove the line MySender= new Globaltest; from your output() method.
                            Instead call it once before you set it as context property.

                            sierdzioS Offline
                            sierdzioS Offline
                            sierdzio
                            Moderators
                            wrote on last edited by
                            #20

                            @raven-worx said in How to catch the signal emitted from C++ global function in QML:

                            also remove the line MySender= new Globaltest; from your output() method.

                            Doh, I did not even look at that method when writing my reply. Good hint, thanks for being so attentive @raven-worx :-)

                            (Z(:^

                            1 Reply Last reply
                            0
                            • Naveen_DN Offline
                              Naveen_DN Offline
                              Naveen_D
                              wrote on last edited by
                              #21

                              @raven-worx @sierdzio
                              yes when i allocate memory before setcontext property it worked...
                              thanks alot for your help...:-)

                              Naveen_D

                              1 Reply Last reply
                              1
                              • sierdzioS Offline
                                sierdzioS Offline
                                sierdzio
                                Moderators
                                wrote on last edited by
                                #22

                                Cool, good to know :-) Happy coding!

                                (Z(:^

                                1 Reply Last reply
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