Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. OSG integration with QT...Trouble linking libraries.
Forum Updated to NodeBB v4.3 + New Features

OSG integration with QT...Trouble linking libraries.

Scheduled Pinned Locked Moved Unsolved General and Desktop
33 Posts 3 Posters 14.7k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SGaistS SGaist

    Which plugins are you referring to ?

    M Offline
    M Offline
    mBiz
    wrote on last edited by
    #15

    @SGaist i thought i attached the images but i hadnt seen they arent visible. I will link them first hting in the morning. I appreciate the input greatly.
    Thank you

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #16

      The upload feature is currently broken so you have to use an image sharing site in between.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      M 2 Replies Last reply
      1
      • SGaistS SGaist

        The upload feature is currently broken so you have to use an image sharing site in between.

        M Offline
        M Offline
        mBiz
        wrote on last edited by
        #17

        @SGaist [url=https://postimg.org/image/a2npfn1en/][img]https://s3.postimg.org/a2npfn1en/osglib.png[/img][/url]

        [url=https://postimg.org/image/w341w9k2n/][img]https://s3.postimg.org/w341w9k2n/plugins.png[/img][/url]

        [url=https://postimage.org/]image hosting over 5mb[/url]
        there are more plugins but the ones I use are
        osgdb_osg
        osgdb_serializers_osg
        osgdb_ply
        osgdb_3ds
        osgdb_stl
        osgdb_obj)
        osgdb_bmp
        osgdb_bvh
        osgdb_cfg
        osgdb_dxf
        osgdb_glsl
        osgdb_tga
        osgdb_png
        osgdb_jpeg
        osgdb_tiff
        osgdb_gif
        osgdb_freetype

        1 Reply Last reply
        0
        • SGaistS SGaist

          The upload feature is currently broken so you have to use an image sharing site in between.

          M Offline
          M Offline
          mBiz
          wrote on last edited by
          #18

          @SGaist https://postimg.org/image/gqmzyjptp/
          https://postimg.org/image/9op2ccm7x/

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #19

            Can you compare the link line you have between your cmake project and your qmake project ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            M 1 Reply Last reply
            0
            • SGaistS SGaist

              Can you compare the link line you have between your cmake project and your qmake project ?

              M Offline
              M Offline
              mBiz
              wrote on last edited by
              #20

              @SGaist I went an added all the plugins in the order the CMakelist does it and it didnt fix any errors. The problems seem. THe remaining errors have to do with
              osg::Matrixd
              osg::Matrixf

              osgVolume::Volume
              osgVolume::Layer
              osg::Group
              osg::BoundingSphereImpl

              I was able to eliminate another error by simply linking the libraries before certain statements in the .pro file but im still at 6 errors

              I had 2 additional errors previously at
              osg::Sphere
              osg::Vec3f
              but I was able to get this remove by simply moving my LIBS statement higher up in the .pro.
              What i dont understand is that even though im using a .pri file and including in every subproject, unless i directly add the libraries to the .pro file more errors persist

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #21

                Check the order of the libraries you are linking, when building with static libraries it is important.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • M Offline
                  M Offline
                  mBiz
                  wrote on last edited by
                  #22

                  I have. The order is identical to the CMakeList.
                  What im noticing though is that depending on where i call the LIBS i get more LNK2019 errors.

                  What is the ideal way to import Libraries on a high level thus that the subproject inherit them.

                  I have included the OSG libs in every subproject and in my .pri file that I am currently adding to every project.

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    mBiz
                    wrote on last edited by
                    #23

                    isnt a .pri file just an extension of a .pro ?
                    my first statement in every .pro file is including the .pri which then has the dependecies and includepaths/depedentpath and libs set up.
                    But I get less LNK2019 errors when i directly go and add the LIBS to the .pro in every subproject.

                    If what im saying is unclear. Ill try another explanation.
                    in my 5 subprojects i copy pasted the OSG LIBS in the right order. Which minimized my LNK2019 errors. At the same time I include a .pri file that calls OSG LIBS anyway. With that set up I received 6 LNK2019 errors.
                    IF i remove the LIBS call in every .pro, and just call it in my .pri file. I receive 26 Lnk2019 errors

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #24

                      No, a .pri file follows exactly the same patterns as a .pro file. The difference is purely that .pri files are meant to be included in other .pro/.pri files while .pro files represent the project itself.

                      However, if you have other LIBS statement in your .pro files then you should include your .pri file after that. The point where you include your .pri files depend on what you are doing in that .pri file. e.g. if you modify the TARGET variable then you should include that .pri file after you have setup TARGET in your .pro file.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0
                      • M Offline
                        M Offline
                        mBiz
                        wrote on last edited by
                        #25

                        my .pro files follow the following format

                        include .pri

                        target <project name>
                        template = lib
                        Config += staticlib
                        DEFINES += <name>

                        sources

                        headers

                        my .pri file looks like this

                        QT += core gui opengl widgets
                        LIBS -L<path to osg> -l<lib>
                        ...
                        -l<last osg lib>

                        includepaths
                        dependentpaths

                        Then i use the following code to set my dependencies as my main is in a subproject and i want to link the other lib subprojects to the app. the following code below seems to work just fine.
                        TARGET_DIRECTORY_NAME = 0 #The target directory name (just the project folder name)
                        TARGET_PATH = 0 #The path to the project directory from the root folder
                        LIB_PATH = 0 #The path to the LIB

                        [The MACRO]

                        The "dep" variable that is used in these two for loops will hold the paramaters from the DEPENDENCY_PROJECT.

                        From the example above this would hold projectX and projectY (a litteral string)

                        Now this function will loop through all the parameters

                        [Setup the Dependencies]

                        for(dep, DEPENDENCY_PROJECT) {
                        TARGET_NAME = $${dep} # The name of the depending target
                        message($${TARGET}.depends = $${TARGET_NAME})
                        $${TARGET}.depends += $${TARGET_NAME}
                        }

                        [setup the actual library dependencies]

                        for(dep, DEPENDENCY_PROJECT) {
                        TARGET_NAME = $${dep} # The name of the depending target
                        TARGET_PATH = $${PWD} # The path to the depending target source
                        LIB_PATH = $${OUT_PWD}/../$${TARGET_NAME} # The path to the depending compiled target
                        #message(Depending target "$${TARGET_NAME}" source path: $${TARGET_PATH})
                        #message(Depending target "$${TARGET_NAME}" compiled path: $${LIB_PATH})

                        # Adds the wanted lib to the linker
                        win32:CONFIG(release, debug|release): LIBS += -L$${LIB_PATH}/release/ -l$${TARGET_NAME}
                        else:win32:CONFIG(debug, debug|release): LIBS += -L$${LIB_PATH}/debug/ -l$${TARGET_NAME}
                        #message(Depending lib to linker "$$LIBS")
                        
                        # Adds the wanted lib to the project.
                        INCLUDEPATH += $${TARGET_PATH}
                        #message(INCLUDEPATH: $${INCLUDEPATH})
                        
                        # Adds a dependpath to the project
                        # This forces a rebuild if the headers change
                        DEPENDPATH += $${TARGET_PATH}
                        #message(DEPENDPATH: $${DEPENDPATH})
                        
                        #Pre target
                        PRE_TARGETDEPS += $${PWD}/$${dep}
                        message(PRE_TARGETDEPS: $${PRE_TARGETDEPS})
                        

                        }

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #26

                          Do you mean you use the subdirs template ?

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          0
                          • M Offline
                            M Offline
                            mBiz
                            wrote on last edited by
                            #27

                            I use that on my Top level.
                            the lay out is somewhat like this

                            .pro<subdir template>
                            -.pro<lib template>
                            -.pro<lib template>
                            -.pro<lib template>
                            -.pro<app where main resides><links to the other 4 subprojects as dependent libs
                            -.pro<lib template>

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #28

                              The myFiles class is part of your application ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              M 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                The myFiles class is part of your application ?

                                M Offline
                                M Offline
                                mBiz
                                wrote on last edited by
                                #29

                                @SGaist Yes. It is one of the libraries I am building. The errors dont all occur in myFile.
                                they occur in side other libraries im building as well. In each it seems to be a different osg function.

                                1 Reply Last reply
                                0
                                • A Offline
                                  A Offline
                                  ambershark
                                  wrote on last edited by
                                  #30

                                  One thing you could do since both cmake and qmake create a Makefile is to compare the differences in linking in both generated Makefile's and see where things may go wrong.

                                  That being said I highly recommend using cmake. Qt has full cmake support. It can be a bit confusing at first, but cmake is the most powerful and awesome build creation system I've used in my career. I bet if you use it you'll find it just as good as I do and drop using qmake. ;)

                                  When I get contracts to work on systems that don't use cmake I get bummed now. Especially since my favorite IDE these days (Clion from jetbrains) only really works with cmake.

                                  My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                                  M 1 Reply Last reply
                                  0
                                  • A ambershark

                                    One thing you could do since both cmake and qmake create a Makefile is to compare the differences in linking in both generated Makefile's and see where things may go wrong.

                                    That being said I highly recommend using cmake. Qt has full cmake support. It can be a bit confusing at first, but cmake is the most powerful and awesome build creation system I've used in my career. I bet if you use it you'll find it just as good as I do and drop using qmake. ;)

                                    When I get contracts to work on systems that don't use cmake I get bummed now. Especially since my favorite IDE these days (Clion from jetbrains) only really works with cmake.

                                    M Offline
                                    M Offline
                                    mBiz
                                    wrote on last edited by
                                    #31

                                    @ambershark The reason i chose qmake is to avoid reading opengles with CMake. I had multiple errors with CMake and problems when trying to run stuff like find_pagkages(OPENGLES)
                                    As much as i Like Cmake it doesnt seem good for android

                                    A 1 Reply Last reply
                                    1
                                    • M mBiz

                                      @ambershark The reason i chose qmake is to avoid reading opengles with CMake. I had multiple errors with CMake and problems when trying to run stuff like find_pagkages(OPENGLES)
                                      As much as i Like Cmake it doesnt seem good for android

                                      A Offline
                                      A Offline
                                      ambershark
                                      wrote on last edited by
                                      #32

                                      @mBiz I've never worked with opengles so no comment on cmake in regards to that. :) I've definitely switched build systems when one is too nightmarish to work with on someone else's project.

                                      I have successfully used cmake on a few android projects though. I find it is quite good at android. Android after all is just linux and that is my primary development environment so I usually need very few modifications to make my linux cmake work properly with android. Usually it just comes down to toolchain settings and finding android packages (like you referenced above).

                                      Anyway didn't mean to detract for your real issue with my cmake stuff, just wanted to mention that since it seemed like you were converting away from cmake to qmake, which to me is the wrong direction. ;)

                                      I've had similar problems to yours and having a working Makefile (i.e. the one from cmake) means you can find the differences in the qmake version that isn't linking properly. I'd just start comparing those (assuming you know make fairly well, otherwise they can be hard to read/understand).

                                      The other thing I'd do is find which library the missing symbol is in and find out if you include that library and if your syntax for the include is correct. Another thing that has caught me up before is linking a library that wasn't built for the platform I'm targeting. I.e. linking an x86/amd64 .so file to an ARM platform (android). There will be no errors but the link will not include those symbols. That one is probably the one that gets me the most.

                                      Assuming a posix os you could try using the file command on your libraries to make sure they are in the proper format. You could also use nm and ar to see what symbols are in each lib/object file to make sure they are being built properly.

                                      My guess based is you are linking to libraries for the wrong platform. Something easy to do when your build machine is not the same architecture as your deployment target.

                                      Oh and one final note, make sure that the linking isn't picking up libraries installed at a system level rather than the ones you've built for android. This can happen a lot especially with Qt and other libs that are used in a development environment and for a Linux system. So you may think you are linking against your Qt-5.7 built for android but in reality the linker is finding the Qt-5.2 that is installed in /usr/lib64.

                                      Hope those tips help, good luck! :)

                                      My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                                      M 1 Reply Last reply
                                      0
                                      • A ambershark

                                        @mBiz I've never worked with opengles so no comment on cmake in regards to that. :) I've definitely switched build systems when one is too nightmarish to work with on someone else's project.

                                        I have successfully used cmake on a few android projects though. I find it is quite good at android. Android after all is just linux and that is my primary development environment so I usually need very few modifications to make my linux cmake work properly with android. Usually it just comes down to toolchain settings and finding android packages (like you referenced above).

                                        Anyway didn't mean to detract for your real issue with my cmake stuff, just wanted to mention that since it seemed like you were converting away from cmake to qmake, which to me is the wrong direction. ;)

                                        I've had similar problems to yours and having a working Makefile (i.e. the one from cmake) means you can find the differences in the qmake version that isn't linking properly. I'd just start comparing those (assuming you know make fairly well, otherwise they can be hard to read/understand).

                                        The other thing I'd do is find which library the missing symbol is in and find out if you include that library and if your syntax for the include is correct. Another thing that has caught me up before is linking a library that wasn't built for the platform I'm targeting. I.e. linking an x86/amd64 .so file to an ARM platform (android). There will be no errors but the link will not include those symbols. That one is probably the one that gets me the most.

                                        Assuming a posix os you could try using the file command on your libraries to make sure they are in the proper format. You could also use nm and ar to see what symbols are in each lib/object file to make sure they are being built properly.

                                        My guess based is you are linking to libraries for the wrong platform. Something easy to do when your build machine is not the same architecture as your deployment target.

                                        Oh and one final note, make sure that the linking isn't picking up libraries installed at a system level rather than the ones you've built for android. This can happen a lot especially with Qt and other libs that are used in a development environment and for a Linux system. So you may think you are linking against your Qt-5.7 built for android but in reality the linker is finding the Qt-5.2 that is installed in /usr/lib64.

                                        Hope those tips help, good luck! :)

                                        M Offline
                                        M Offline
                                        mBiz
                                        wrote on last edited by
                                        #33

                                        @ambershark Im mostly trying to find the most effective way to port this chunk of code i have. It works in Cmake just fine. I have been able to import all the libraries fine for android but Opengl has been an absolute pain. QT ports open gl easily

                                        1 Reply Last reply
                                        0

                                        • Login

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Categories
                                        • Recent
                                        • Tags
                                        • Popular
                                        • Users
                                        • Groups
                                        • Search
                                        • Get Qt Extensions
                                        • Unsolved