XMLListModel Related Questions
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Hello
A while ago i needed to create a program which uses xml files. But i have never worked with neither xml nor json files. So i don't have much of an idea about them, which is why i decided to download a few xml files from the internet and work with them.
Anyways here are my questions regarding xml files
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I tried loading which was very succesfull, but i couldn't read a single value from it although playing around with it for while. How can i read the values and display them on screen.
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Is it possible to write values after they are changed by the user?
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Can i group these together with, like one-key-one-value. So i can have them better controlled?
Thanks in advance for any help.
Here is my code and xml file:
import QtQuick 2.7 import QtQuick.Window 2.2 import QtQuick.XmlListModel 2.0 Window { visible: true width: 1200 height: 600 title: qsTr("Hello World") MainForm { anchors.fill: parent color: "#141414" ListView { spacing: 5 model: xmlModPlist delegate: Text { color: "#ffffff" text: key font.family: "Calibri" font.pointSize: 16 verticalAlignment: Text.AlignVCenter horizontalAlignment: Text.AlignHCenter antialiasing: true } } XmlListModel { id: xmlModPlist source: "qrc:/Res/particle.plist" query: "/plist/dic" XmlRole {name: "key"; query: "key/string()"} } } }
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>maxParticles</key> <integer>500</integer> <key>angle</key> <real>90</real> <key>angleVariance</key> <real>2</real> <key>duration</key> <real>-1</real> <key>blendFuncSource</key> <integer>770</integer> <key>blendFuncDestination</key> <integer>1</integer> <key>startColorRed</key> <real>1</real> <key>startColorGreen</key> <real>0.31</real> <key>startColorBlue</key> <real>0</real> <key>startColorAlpha</key> <real>0.62</real> <key>startColorVarianceRed</key> <real>0</real> <key>startColorVarianceGreen</key> <real>0</real> <key>startColorVarianceBlue</key> <real>0</real> <key>startColorVarianceAlpha</key> <real>0</real> <key>finishColorRed</key> <real>1</real> <key>finishColorGreen</key> <real>0.31</real> <key>finishColorBlue</key> <real>0</real> <key>finishColorAlpha</key> <real>0</real> <key>finishColorVarianceRed</key> <real>0</real> <key>finishColorVarianceGreen</key> <real>0</real> <key>finishColorVarianceBlue</key> <real>0</real> <key>finishColorVarianceAlpha</key> <real>0</real> <key>startParticleSize</key> <real>70</real> <key>startParticleSizeVariance</key> <real>49.53</real> <key>finishParticleSize</key> <real>10</real> <key>finishParticleSizeVariance</key> <real>5</real> <key>sourcePositionx</key> <real>300</real> <key>sourcePositiony</key> <real>300</real> <key>sourcePositionVariancex</key> <real>0</real> <key>sourcePositionVariancey</key> <real>0</real> <key>rotationStart</key> <real>0</real> <key>rotationStartVariance</key> <real>0</real> <key>rotationEnd</key> <real>0</real> <key>rotationEndVariance</key> <real>0</real> <key>emitterType</key> <integer>0</integer> <key>gravityx</key> <real>0</real> <key>gravityy</key> <real>0</real> <key>speed</key> <real>100</real> <key>speedVariance</key> <real>30</real> <key>radialAcceleration</key> <real>0</real> <key>radialAccelVariance</key> <real>0</real> <key>tangentialAcceleration</key> <real>0</real> <key>tangentialAccelVariance</key> <real>0</real> <key>maxRadius</key> <real>100</real> <key>maxRadiusVariance</key> <real>0</real> <key>minRadius</key> <real>0</real> <key>rotatePerSecond</key> <real>0</real> <key>rotatePerSecondVariance</key> <real>0</real> <key>particleLifespan</key> <real>2</real> <key>particleLifespanVariance</key> <real>1.9</real> <key>textureFileName</key> <string>texture.png</string> </dict> </plist>
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Okay, so i learned a few things.
It seems writing to xml files using QML is not possible, but by using C++ side of things it can be done. So my questions are now invalid it seems.