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Give me a head start please!

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  • P Offline
    P Offline
    peteritv
    wrote on last edited by
    #1

    Please bear with me!
    I am super newby to Qt, QML and C++ (and OO in general)

    I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

    Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

    For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
    How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

    Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
    Many card games, all different rules...

    I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
    For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
    Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

    The thing is:

    • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

    A card may be shown as:

    • Text literal ("C4")
    • HTML (♣4)

    You get my drift...

    Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

    I have read all the stories, but get lost ...

    P 2 Replies Last reply
    1
    • P peteritv

      Please bear with me!
      I am super newby to Qt, QML and C++ (and OO in general)

      I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

      Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

      For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
      How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

      Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
      Many card games, all different rules...

      I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
      For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
      Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

      The thing is:

      • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

      A card may be shown as:

      • Text literal ("C4")
      • HTML (♣4)

      You get my drift...

      Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

      I have read all the stories, but get lost ...

      P Offline
      P Offline
      peteritv
      wrote on last edited by
      #2

      @peteritv said in Give me a head start please!:

      Please bear with me!
      I am super newby to Qt, QML and C++ (and OO in general)

      I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

      Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

      For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
      How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

      Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
      Many card games, all different rules...

      I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
      For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
      Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

      The thing is:

      • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

      A card may be shown as:

      • Text literal ("C4")
      • HTML (♣4)

      You get my drift...

      Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

      I have read all the stories, but get lost ...

      Even: some games may rank a specific card to be highest (e.g. Q of spades) and next in line second ( e.g. J of clubs)
      How to deal with that?

      P 2 Replies Last reply
      0
      • P peteritv

        @peteritv said in Give me a head start please!:

        Please bear with me!
        I am super newby to Qt, QML and C++ (and OO in general)

        I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

        Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

        For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
        How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

        Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
        Many card games, all different rules...

        I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
        For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
        Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

        The thing is:

        • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

        A card may be shown as:

        • Text literal ("C4")
        • HTML (♣4)

        You get my drift...

        Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

        I have read all the stories, but get lost ...

        Even: some games may rank a specific card to be highest (e.g. Q of spades) and next in line second ( e.g. J of clubs)
        How to deal with that?

        P Offline
        P Offline
        peteritv
        wrote on last edited by
        #3

        @peteritv said in Give me a head start please!:

        @peteritv said in Give me a head start please!:

        Please bear with me!
        I am super newby to Qt, QML and C++ (and OO in general)

        I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

        Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

        For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
        How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

        Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
        Many card games, all different rules...

        I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
        For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
        Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

        The thing is:

        • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

        A card may be shown as:

        • Text literal ("C4")
        • HTML (♣4)

        You get my drift...

        Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

        I have read all the stories, but get lost ...

        Even: some games may rank a specific card to be highest (e.g. Q of spades) and next in line second ( e.g. J of clubs)
        How to deal with that?

        OK, In a trump game, there is a natural order (cardStart to cardEnd) with possibly a enum or so that defines things.
        The highest order wins the trick.

        1 Reply Last reply
        0
        • P peteritv

          @peteritv said in Give me a head start please!:

          Please bear with me!
          I am super newby to Qt, QML and C++ (and OO in general)

          I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

          Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

          For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
          How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

          Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
          Many card games, all different rules...

          I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
          For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
          Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

          The thing is:

          • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

          A card may be shown as:

          • Text literal ("C4")
          • HTML (♣4)

          You get my drift...

          Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

          I have read all the stories, but get lost ...

          Even: some games may rank a specific card to be highest (e.g. Q of spades) and next in line second ( e.g. J of clubs)
          How to deal with that?

          P Offline
          P Offline
          peteritv
          wrote on last edited by
          #4

          @peteritv said in Give me a head start please!:

          @peteritv said in Give me a head start please!:

          Please bear with me!
          I am super newby to Qt, QML and C++ (and OO in general)

          I want to develop a general card game suit of classes, for instance for the (derived) games of bridge, "Belote" or poker.

          Base class (Card) will be a card, with attributes suit (Clubs - Spades) and rank (2 - Ace, I don't think about jokers right now, but suggestions are welcome!).

          For some games, ranks may be different, for instance, the Ace may rank as lowest (as in Ace-2-3), highest (as in Q-K-Ace), or even both.
          How do I deal with that, keeping things as general as possible (Ace can have only 1 id, but many different meanings)?

          Trump J(ack) may be the absolute highest card, followed by trump 9, etc... (see https://en.wikipedia.org/wiki/Belote)
          Many card games, all different rules...

          I want to make a class CardDeck that defines the range of Card to be used, so for Bridge it will be 52 cards, suits Club to Spade, range 2 to Ace(highest)
          For "Belote" it will be suits Club to Spade, range 7 to Ace(highest),
          Other games may have suits Club to Spades with range Ace(lowest) to Ace(highest)...

          The thing is:

          • Cards can have different views (for instance: QString as in "C4", HTML as in "<♣4>", or an image...)

          A card may be shown as:

          • Text literal ("C4")
          • HTML (♣4)

          You get my drift...

          Now how do I start to set this up, with remark that all should be accesible by both C++ (which will probably handle the data and model) and QML (which will probaly handle views)?

          I have read all the stories, but get lost ...

          Even: some games may rank a specific card to be highest (e.g. Q of spades) and next in line second ( e.g. J of clubs)
          How to deal with that?

          Last 2 examples where just card values, NOT card ranks...

          If a player takes a trick, and Q of spades happens to be among the cards played, then some extra actions should be possible

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            peteritv
            wrote on last edited by
            #5

            Suppose we start with an fixed array of cards...

            Suits: 0-3 Meaning Clubs to Spades
            Ranks: 0-12 Meaning 2 to ace

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              peteritv
              wrote on last edited by
              #6

              I get lost in all the tal about QAbstract* and QItem* talk

              P 1 Reply Last reply
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              • P peteritv

                I get lost in all the tal about QAbstract* and QItem* talk

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                peteritv
                wrote on last edited by
                #7

                @peteritv said in Give me a head start please!:

                I get lost in all the tal about QAbstract* and QItem* talk

                Can Someone please advise me how to start, with in mind that every change (every card played) should be kept in a database?

                P 1 Reply Last reply
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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  Hi,

                  Not a direct answer but you may find the KPatience game interesting to help you get started.

                  Hope it helps.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  P 1 Reply Last reply
                  1
                  • P peteritv

                    @peteritv said in Give me a head start please!:

                    I get lost in all the tal about QAbstract* and QItem* talk

                    Can Someone please advise me how to start, with in mind that every change (every card played) should be kept in a database?

                    P Offline
                    P Offline
                    peteritv
                    wrote on last edited by
                    #9

                    @peteritv said in Give me a head start please!:

                    @peteritv said in Give me a head start please!:

                    I get lost in all the tal about QAbstract* and QItem* talk

                    Can Someone please advise me how to start, with in mind that every change (every card played) should be kept in a database?

                    I started out with:

                    Class Card{
                    <some_enum> suit;
                    <some_enum> rank;
                    }

                    Everything should be acessible to C=++:

                    So is it better to write this in QML?

                    1 Reply Last reply
                    0
                    • SGaistS SGaist

                      Hi,

                      Not a direct answer but you may find the KPatience game interesting to help you get started.

                      Hope it helps.

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                      peteritv
                      wrote on last edited by
                      #10

                      @SGaist Hi SGaist, KPatience shows promise, but does not explain anything, right? :(

                      I need to find a way to tell the system to when to print a Card as PDF (for example, using the HTML view), or to put it on screen using the picture view.

                      Sorry I am such a beginner...

                      P 1 Reply Last reply
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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        Something like QPdfWriter ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        0
                        • P peteritv

                          @SGaist Hi SGaist, KPatience shows promise, but does not explain anything, right? :(

                          I need to find a way to tell the system to when to print a Card as PDF (for example, using the HTML view), or to put it on screen using the picture view.

                          Sorry I am such a beginner...

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                          peteritv
                          wrote on last edited by
                          #12

                          @peteritv
                          For example:

                          In a PDF I want to display how a game was played, using something like:

                          "Trick 1: ♠5 ♣4 ♥6 ♠8""
                          Trick was won by ♠8

                          P 1 Reply Last reply
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                          • P peteritv

                            @peteritv
                            For example:

                            In a PDF I want to display how a game was played, using something like:

                            "Trick 1: ♠5 ♣4 ♥6 ♠8""
                            Trick was won by ♠8

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                            peteritv
                            wrote on last edited by
                            #13

                            @peteritv said in Give me a head start please!:

                            @peteritv
                            For example:

                            In a PDF I want to display how a game was played, using something like:

                            "Trick 1: ♠5 ♣4 ♥6 ♠8""
                            Trick was won by ♠8

                            While in the mean time, with the same setup, on screen the correct images (pixmap 100x150 or so) of the cards are shown.

                            P 1 Reply Last reply
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                            • P peteritv

                              @peteritv said in Give me a head start please!:

                              @peteritv
                              For example:

                              In a PDF I want to display how a game was played, using something like:

                              "Trick 1: ♠5 ♣4 ♥6 ♠8""
                              Trick was won by ♠8

                              While in the mean time, with the same setup, on screen the correct images (pixmap 100x150 or so) of the cards are shown.

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                              peteritv
                              wrote on last edited by
                              #14

                              @peteritv
                              I will have something like a "Trick" Class, that shows what 4 cards (4 players) are being played onScreen...
                              It will show images of the 4 cards involved into specific "Seats".

                              So suppose Players "North", "East", "South" and "West",
                              When a Card is played, onscreen I want to see the image (CA.png for club ace), but in PDF I want to see <♣A>

                              It will show images of the cards being played (the pixmaps), and when I want to document, I want to show the HTML view

                              P 1 Reply Last reply
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                              • P peteritv

                                @peteritv
                                I will have something like a "Trick" Class, that shows what 4 cards (4 players) are being played onScreen...
                                It will show images of the 4 cards involved into specific "Seats".

                                So suppose Players "North", "East", "South" and "West",
                                When a Card is played, onscreen I want to see the image (CA.png for club ace), but in PDF I want to see <♣A>

                                It will show images of the cards being played (the pixmaps), and when I want to document, I want to show the HTML view

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                                peteritv
                                wrote on last edited by
                                #15

                                @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                And Preferrably is such a way that QML knows about it too.

                                P 1 Reply Last reply
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                                • P peteritv

                                  @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                  Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                  And Preferrably is such a way that QML knows about it too.

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                                  peteritv
                                  wrote on last edited by
                                  #16

                                  @peteritv said in Give me a head start please!:

                                  @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                  Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                  And Preferrably is such a way that QML knows about it too.

                                  So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                  Simple class right?

                                  How do I expose views that show the onScreen , onPDF, etc variants?

                                  P 1 Reply Last reply
                                  0
                                  • P peteritv

                                    @peteritv said in Give me a head start please!:

                                    @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                    Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                    And Preferrably is such a way that QML knows about it too.

                                    So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                    Simple class right?

                                    How do I expose views that show the onScreen , onPDF, etc variants?

                                    P Offline
                                    P Offline
                                    peteritv
                                    wrote on last edited by
                                    #17

                                    @peteritv said in Give me a head start please!:

                                    @peteritv said in Give me a head start please!:

                                    @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                    Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                    And Preferrably is such a way that QML knows about it too.

                                    So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                    Simple class right?

                                    How do I expose views that show the onScreen , onPDF, etc variants?

                                    So I have some kind of list of "Cards"
                                    Preferrably some kind of sorting on it...

                                    And a player plays a card...

                                    P 1 Reply Last reply
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                                    • P peteritv

                                      @peteritv said in Give me a head start please!:

                                      @peteritv said in Give me a head start please!:

                                      @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                      Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                      And Preferrably is such a way that QML knows about it too.

                                      So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                      Simple class right?

                                      How do I expose views that show the onScreen , onPDF, etc variants?

                                      So I have some kind of list of "Cards"
                                      Preferrably some kind of sorting on it...

                                      And a player plays a card...

                                      P Offline
                                      P Offline
                                      peteritv
                                      wrote on last edited by
                                      #18

                                      @peteritv said in Give me a head start please!:

                                      @peteritv said in Give me a head start please!:

                                      @peteritv said in Give me a head start please!:

                                      @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                      Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                      And Preferrably is such a way that QML knows about it too.

                                      So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                      Simple class right?

                                      How do I expose views that show the onScreen , onPDF, etc variants?

                                      So I have some kind of list of "Cards"
                                      Preferrably some kind of sorting on it...

                                      And a player plays a card...

                                      For the game of "Bridge"
                                      Let's say we have 4 players: "North", "East", "South" and "West"

                                      How do I define that so that QML knows about it?

                                      P 1 Reply Last reply
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                                      • P peteritv

                                        @peteritv said in Give me a head start please!:

                                        @peteritv said in Give me a head start please!:

                                        @peteritv said in Give me a head start please!:

                                        @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                        Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                        And Preferrably is such a way that QML knows about it too.

                                        So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                        Simple class right?

                                        How do I expose views that show the onScreen , onPDF, etc variants?

                                        So I have some kind of list of "Cards"
                                        Preferrably some kind of sorting on it...

                                        And a player plays a card...

                                        For the game of "Bridge"
                                        Let's say we have 4 players: "North", "East", "South" and "West"

                                        How do I define that so that QML knows about it?

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                                        P Offline
                                        peteritv
                                        wrote on last edited by
                                        #19

                                        @peteritv said in Give me a head start please!:

                                        @peteritv said in Give me a head start please!:

                                        @peteritv said in Give me a head start please!:

                                        @peteritv said in Give me a head start please!:

                                        @peteritv Let me alloborate further: My object "Card" may have many representations... On screen it will be a pixmap (Club Ace will be represented by CA.png), but for a document it will be represented by the HTML value "♣A" or maybe even "CA"

                                        Now I not really that newby that doesn't know the difference, I just don't know how things like that work in Qt.
                                        And Preferrably is such a way that QML knows about it too.

                                        So suppose I have a Class "Card" with attributes "int Suit" and "int Rank".
                                        Simple class right?

                                        How do I expose views that show the onScreen , onPDF, etc variants?

                                        So I have some kind of list of "Cards"
                                        Preferrably some kind of sorting on it...

                                        And a player plays a card...

                                        For the game of "Bridge"
                                        Let's say we have 4 players: "North", "East", "South" and "West"

                                        How do I define that so that QML knows about it?

                                        But to start with:
                                        How do I know what "Game" to start with?

                                        A "CardGame" may be a local thing, may be referenced by a Single person or an onLine thing....

                                        Let's focus on "CardGame" being a local thing.

                                        And let's say that "Bridge" is our focus of cardgames.

                                        "Bridge" has rules:
                                        For instance:
                                        Ace is highest
                                        2 is lowest
                                        Trump is highest

                                        I think that summons up the ruler of a "Bridge" trick,
                                        right?

                                        So: If not trumped, Ace is highest
                                        But if Trumped:

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                                        • thamT Offline
                                          thamT Offline
                                          tham
                                          wrote on last edited by
                                          #20

                                          Maybe v-play could give you some help, it provide a decent card game example.

                                          P 1 Reply Last reply
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