QtOpengl conflict with Opengl framwork on mac
I am trying to merge cocos2d-x 3.12 and Qt 5.7 together and was keep getting the conflict error message when linking:
In file included from Qt5.7.0/5.7/clang_64/lib/QtOpenGL.framework/Headers/QGLWidget:1: In file included from Qt5.7.0/5.7/clang_64/lib/QtOpenGL.framework/Headers/qgl.h:45: In file included from Qt5.7.0/5.7/clang_64/lib/QtGui.framework/Headers/qopengl.h:124: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl3.h:2704:21: error: conflicting types for 'glDepthRange' GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); ^ demo/cocos2d-x/cocos/platform/mac/CCGL-mac.h:43:41: note: expanded from macro 'glDepthRangef' #define glDepthRangef glDepthRange ^ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl3.h:1662:21: note: previous declaration is here GLAPI void APIENTRY glDepthRange (GLclampd near, GLclampd far);
I tried to remove the Opengl Framework in .pro file like this :
QT += core gui opengl greaterThan(QT_MAJOR_VERSION, 4): QT += widgets TARGET = QtApplication TEMPLATE = app #INCLUDEPATH += /usr/local/include #LIBS += -L/usr/local/lib/ -lGLEW LIBS += -L/usr/local/lib/ -lz LIBS += -L/usr/local/lib/ -lcurl LIBS += -framework Cocoa LIBS += -framework Foundation LIBS += -framework OpenAL LIBS += -framework IOKit LIBS += -framework CoreVideo LIBS += -framework OpenGL
But it was not working, still the same error.
Any advice will be appreciated, thanks :)
Looks rather like cocos2d-x is doing something funky here. You should comment that line since glDepthRangef is provided by the current OS X SDK.
@SGaist Thanks for your reply, I commented out the 2 lines in one file and now it compiled and linked fine.
I am able to run the app now but was having some problems I thought might be related to this modification ?
I have posted it here, may be you will be have time to have a look:
In that case, please mark the thread as solved using the "Topic Tools" button so that other forum members may know a solution has been found :)