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Enable QMessageLogContext in release build

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  • beeckscheB Offline
    beeckscheB Offline
    beecksche
    wrote on last edited by
    #1

    Hi,
    i want to enable the QMessageLogContext in my release build. I defined QT_MESSAGELOGCONTEXT (http://doc.qt.io/qt-5/qmessagelogcontext.html#details) in my main.cpp, but nothing changed.

    Can somone tell me what i'm doing wrong?

    Thanks!

    1 Reply Last reply
    0
    • Paul ColbyP Offline
      Paul ColbyP Offline
      Paul Colby
      wrote on last edited by
      #2

      Hi @beecksche,

      I defined QT_MESSAGELOGCONTEXT in my main.cpp, but nothing changed.

      You probably need to define it more broadly (or at least before certain #include statements). The easiest way would be to add to your *.pro (or *.pri) file:

      DEFINES += QT_MESSAGELOGCONTEXT
      

      Some examples in the wild: https://github.com/search?q=QT_MESSAGELOGCONTEXT&type=Code&utf8=✓

      Cheers.

      beeckscheB 1 Reply Last reply
      2
      • Paul ColbyP Paul Colby

        Hi @beecksche,

        I defined QT_MESSAGELOGCONTEXT in my main.cpp, but nothing changed.

        You probably need to define it more broadly (or at least before certain #include statements). The easiest way would be to add to your *.pro (or *.pri) file:

        DEFINES += QT_MESSAGELOGCONTEXT
        

        Some examples in the wild: https://github.com/search?q=QT_MESSAGELOGCONTEXT&type=Code&utf8=✓

        Cheers.

        beeckscheB Offline
        beeckscheB Offline
        beecksche
        wrote on last edited by beecksche
        #3

        @Paul-Colby
        I'm working with VS2013 and add QT_MESSAGELOGCONTEXT to the preprocessor definitions in the project settings. First i have forgotten to add the definitions in my additional libraries.

        I'm not sure if it is the same to define QT_MESSAGELOGCONTEXT in the source code, like:

        main.cpp

        #define QT_MESSAGELOGCONTEXT
        
        #incude ...
        
        int main(int argc, char *argv[])
        {
        ...
        }
        

        Thanks for help. Now it works perfectly.

        1 Reply Last reply
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