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QQuickRenderControl fbo alpha channel
SpatialSoci last edited by
In QQuickRenderControl example, seems like the texture owned by fbo won't be transparent but white (255, 255, 255, 255). Any hint to deal with this issue?
PhlipVR last edited by
I think the white is from the quickwindow that uses the rendercontrol, you can use set color on the quickwindow to Qt::transparent. The rest depends on the colors of the qml and the shader used.