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anti-aliasing on iOS

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  • F Offline
    F Offline
    fober
    wrote on last edited by
    #1

    I'm using Qt 5.5.1 to deploy my application on various platforms, including iOS.
    On iOS, graphics render with aliasing whatever renderingHint I use. I know that the issue has been already raised and reported as a bug. What I can't figure out is if the problem has been solved or if a workaround exist.
    Any information is welcome. Thanks

    Dominique

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      To see if something has changed, try the Qt 5.6.0 beta

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      F 1 Reply Last reply
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      • SGaistS SGaist

        Hi,

        To see if something has changed, try the Qt 5.6.0 beta

        F Offline
        F Offline
        fober
        wrote on last edited by
        #3

        @SGaist
        I've tried but with 5.6.0 beta, my application crashes in the QApplication constructor and I really can't figure out what I can do to solve the problem.

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        • M Offline
          M Offline
          mvuori
          wrote on last edited by
          #4

          The bug report https://bugreports.qt.io/browse/QTBUG-35271 states that it is unsolved, but the link on the last comment https://codereview.qt-project.org/#/c/143848/ gives a lot of hope that the fix will "soon" appear on a release (as is known, "your mileage may vary" in the case of Qt bug fixes).

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #5

            That patch has been integrated so it should be in the 5.6 release

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • F Offline
              F Offline
              fober
              wrote on last edited by
              #6

              Thanks for the information. I'll wait for the 5.6 release. My attempts to force the GLFormat to multisample have been vain. It gave me the feeling that Qt is overriding the GL settings.

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #7

                How are you setting up your GLFormat ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • SGaistS SGaist

                  How are you setting up your GLFormat ?

                  F Offline
                  F Offline
                  fober
                  wrote on last edited by
                  #8

                  @SGaist
                  I used QGLFormat::setSampleBuffers(true)
                  ignoring other attributes that are supposed to take default values,
                  and next, I used the static QGLFormat::setDefaultFormat called at application initialization.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    Are you using the new QOpenGL*** classes ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • SGaistS SGaist

                      Are you using the new QOpenGL*** classes ?

                      F Offline
                      F Offline
                      fober
                      wrote on last edited by
                      #10

                      @SGaist
                      I've also tried using the QOpenGLFunctions class but without more success.
                      My last attempts were only based on QGLFormat.

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        Sorry, I meant QOpenGLWidget and friends

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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