QGLFramebufferObject with 3D texture
BigzYeah last edited by
I use the QtOpenGL module for implementing a 3D fire simulation using particles and Navier-Stokes equations. In order to calculate those equations, I need to use a ping pong technique on FBO which implies to manipulate textures as input and output of a fragment shader. As I said, this is a 3D simulation, so my eurelian grid is in 3D too and its representation is a 3D texture. But the class QGLFramebufferObject allows to use GL_TEXTURE_2D only.
So, my question is : Is there a way to use GL_TEXTURE_3D with QGLFramebufferObject or not ? And, if not, is it something which will be implemented in the QtOpenGL module in the future ?
Thanks for your help =)
minimoog77 last edited by
You can use vanilla FBO.
I don't know about adding GL_TEXTURE_3D, but looking at QGLFramebufferObject it's missing layer parameter. You need sometimes this when attaching 3D texture.
Ron9Gogo last edited by
Anyone knows if its possible to use 32 bit precision floating point textures with a 3D texture?