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qt5.5 Qt3D rendering & crash problems on Nvidia K1

  • Built a open source version of Qt5.5 on a nvidia K1 (see below for steps, running apps on Linux for Tegra Ubuntu desktop)

    Initially, all seems OK, and I can run qt3d examples. However, when I run the below toy app or a larger main app, I am seeing both random crashes && rendering issues. Note both below toy app and main app run fine on both Windows & Linux desktop with downloaded Qt5.5


    I've seen a few different crashes running qt5.5 QML apps with Qt3D components, which occur some random time into running the app and which appear memory related. The crashes typically occur in only a few different places. Unix free command doesn't suggest that the app is running out of memory.

    1. memory corruption crash in malloc after alloc call in QHashData::allocateNode()
    2. segfault on line 226 valueIt.value()->apply(ctx, uniform) in Qt3D::Render::RenderShader::updateUniforms() (Not exactly sure what is causing the crash here, presumably the address returned by value()?)
    3. segfault on line 343 if (*const_cast<QUniformValue *>(refValue) in Qt3D::Render::RenderView::sort() (class this pointer is invalid - unmapped virtual memory, and thus so is refValue, stack is corrupt).


    The rendering issue seen in the below app is that the torus does not rotate in the center of the window. Instead it is offset to the right. Furthermore stretching the width of the window renders a torus clipped against a vertical boundary inside the window, stretching the window vertically clips against a horizontal boundary within the window. None of these behaviors are seen on qt5.5 on Linux & Windows.

    Any suggestions as to any of the above issues?
    Anyone know if any of these issues are addressed in 5.6?



    ------------ build qt5.5 ---------------------

    Build qt5.5

    git clone git://code.qt.io/qt/qt5.git; cd qt5; git checkout 5.5; perl init-repository --no-webkit
    ./configure -v -qpa xcb -no-eglfs -opengl desktop -prefix /opt/qt5-tegra-k1 -opensource -confirm-license -optimized-qmake -reduce-exports -debug -nomake tests -make examples -no-pch -no-icu -qt-xcb -skip qttools -no-kms -v 2>&1 | tee configure.log
    make && make install

    ------------ App ------------------------------


    #include <QGuiApplication>
    #include <QQmlApplicationEngine>

    int main(int argc, char *argv[])
    QGuiApplication app(argc, argv);
    QQmlApplicationEngine engine;
    return app.exec();



    import QtQuick 2.1
    import QtQuick.Window 2.0
    import QtQuick.Scene3D 2.0

    Window {
    visible: true
    width: 512
    height: 512

    MouseArea {
        anchors.fill: parent
        onClicked: {
    Item {
        id: scene
        width: Math.min(parent.width, parent.height) - 100
        height: width
        anchors.centerIn: parent
        Scene3D {
            anchors.fill: parent
            anchors.margins: 10
            focus: true
            aspects: "input"
            Donuts {}




    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import QtQuick 2.1 as QQ2

    Entity {
    id: sceneRoot

    Camera {
        id: camera
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 45
        nearPlane : 0.1
        farPlane : 1000.0
        position: Qt.vector3d( 0.0, 0.0, -40.0 )
        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
    components: [
        FrameGraph {
            activeFrameGraph: Viewport {
                id: viewport
                rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left
                clearColor: Qt.rgba(0, 0, 0, 0)
                CameraSelector {
                    id : cameraSelector
                    camera: camera
                    ClearBuffer {
                        buffers : ClearBuffer.ColorDepthBuffer
    PhongMaterial {
        id: material
    TorusMesh {
        id: torusMesh
        radius: 2
        minorRadius: 1
        rings: 100
        slices: 20
    property real rotationDuration: 5000
    Transform {
        id: torusTransform1
        Scale { scale3D: Qt.vector3d(1.5, 1.5, 0.5) }
        MatrixTransform {
            matrix: {
                var m = mtmStream.qp_mtmstream_matrix;
                return m;
        Rotate {
            id: torusRotation1
            angle: 45
            axis: Qt.vector3d(1, 0, 0)
    QQ2.NumberAnimation {
        target: torusRotation1
        property: "angle"
        duration: rotationDuration
        from: 45
        to: 405
        loops: QQ2.Animation.Infinite
        running: true
    Entity {
        id: torusEntity1
        components: [ torusMesh, material, torusTransform1 ]


  • Lifetime Qt Champion

    Hi and welcome to devnet,

    Since you're already building Qt, I'd recommend trying with 5.6. If it's still not working properly, you should check the bug report system to see if it's something known. If not, please consider opening a new report providing that sample.

  • Followup to the above to note that the Qt3D rendering anomaly I described above is related to the scheme I use for selecting the height/width of the target rendering item in main.qml, specifically the lines:

        width: Math.min(parent.width, parent.height) - 100
        height: width
        anchors.centerIn: parent

    Changing the magnitude of the border (eg "100") changes the center of rotation of the torus in the window, and a sufficiently large offset will cause the torus to be clipped un-equally about the center of rotation by the item borders. I believe this is incorrect behavior (at least my understanding is that the "anchors.centerIn: parent" line in the Item description should result in a item centered in the window and the view parameters should yield a torus centered in the item) , and behavior that changed between 5.5.0 & 5.5.1 (where I think the behavior was correct in 5.5.0)

  • Lifetime Qt Champion

    Then I'd recommend checking the bug report system to see if it's something known. If not please consider opening a new report providing a minimal compilable example showing that behavior.

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