<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[QPainter and OpenGL]]></title><description><![CDATA[<p dir="auto">Hey guys! Help me pls with understanding how QPainter works. As I understand from system monitor, it painting with CPU only and as the result even simple drawing on 60 hz (~17 msecs updating interval) becomes to slow (I need painting speed close to real-time reaction). Is there a way to move painting calculations to GPU? How it must be in perfect case? What can I do to increase performance in such situation? My knowledge of computer graphics a little low, so I will be grateful for the help, thank you.</p>
]]></description><link>https://forum.qt.io/topic/54887/qpainter-and-opengl</link><generator>RSS for Node</generator><lastBuildDate>Sat, 07 Nov 2026 04:18:27 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/54887.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 04 Jun 2015 11:57:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to QPainter and OpenGL on Thu, 04 Jun 2015 15:35:33 GMT]]></title><description><![CDATA[<p dir="auto">The QPainter must be constructed from a QPaintDevice that is a "GL" device.  An example is a QGLFramebufferObject.</p>
]]></description><link>https://forum.qt.io/post/276731</link><guid isPermaLink="true">https://forum.qt.io/post/276731</guid><dc:creator><![CDATA[drwho]]></dc:creator><pubDate>Thu, 04 Jun 2015 15:35:33 GMT</pubDate></item></channel></rss>