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  4. (QtBeginner) GraphicScene update() and repaint() SLOW performance
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(QtBeginner) GraphicScene update() and repaint() SLOW performance

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  • Q Offline
    Q Offline
    Qt_Bg
    wrote on last edited by
    #1
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    • A Offline
      A Offline
      Asperamanca
      wrote on last edited by
      #2

      What number of points do you have?

      Some performance hints:
      -) Do not use pens with a width other than 1. They are slow (known issue, won't be fixed anymore)
      -) Do not draw the line segments one by one, but use drawPolyline instead

      You might also want to take a look at how QWT does it.

      Q 1 Reply Last reply
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      • A Asperamanca

        What number of points do you have?

        Some performance hints:
        -) Do not use pens with a width other than 1. They are slow (known issue, won't be fixed anymore)
        -) Do not draw the line segments one by one, but use drawPolyline instead

        You might also want to take a look at how QWT does it.

        Q Offline
        Q Offline
        Qt_Bg
        wrote on last edited by
        #3

        @Asperamanca said:

        number of points do you

        ECG wave line has total 2000 points.
        I started seeing this slow performance issue after adding a precursor vertical line in front of ECG wave.
        Without the precursor line I did not see any slow down issue.

        /Coverup precursor line
                        painter->setPen(QPen(QColor(0,0,0,255)));
                        painter->drawLine(QLineF(left_foregrnd + p0.x(),(int)rect.top(), left_foregrnd + p0.x(), (int)rect.bottom()));
                        //Draw precursor guide line
                        painter->setPen(QPen(QColor(0,190,89,145)));
                        painter->drawLine(QLineF(left_foregrnd + p1.x(),(int)rect.top(), left_foregrnd + p1.x(), (int)rect.bottom()));
        #endif
        
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