Qt Angle
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Hello,
When i compile Qt Static with "-opengl dynamic" with mingw-w64 i have this errorqwindowseglcontext.cpp:120:47: error: '::glShaderBinary' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:299:22: note: in expansion of macro 'RESOLVE' glShaderBinary = RESOLVE((void (APIENTRY *)(GLsizei , const GLuint*, GLenum , const GLvoid* , GLsizei )), glShaderBinary); ^ qwindowseglcontext.cpp:120:47: error: '::glShaderSource' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:300:22: note: in expansion of macro 'RESOLVE' glShaderSource = RESOLVE((void (APIENTRY *)(GLuint , GLsizei , const GLchar * *, const GLint* )), glShaderSource); ^ qwindowseglcontext.cpp:120:47: error: '::glStencilFuncSeparate' has not been dec lared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:301:29: note: in expansion of macro 'RESOLVE' glStencilFuncSeparate = RESOLVE((void (APIENTRY *)(GLenum , GLenum , GLint , GLuint )), glStencilFuncSeparate); ^ qwindowseglcontext.cpp:120:47: error: '::glStencilMaskSeparate' has not been dec lared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:302:29: note: in expansion of macro 'RESOLVE' glStencilMaskSeparate = RESOLVE((void (APIENTRY *)(GLenum , GLuint )), glSt encilMaskSeparate); ^ qwindowseglcontext.cpp:120:47: error: '::glStencilOpSeparate' has not been decla red # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:303:27: note: in expansion of macro 'RESOLVE' glStencilOpSeparate = RESOLVE((void (APIENTRY *)(GLenum , GLenum , GLenum , GLenum )), glStencilOpSeparate); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform1f' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:304:19: note: in expansion of macro 'RESOLVE' glUniform1f = RESOLVE((void (APIENTRY *)(GLint , GLfloat )), glUniform1f); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform1fv' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:305:20: note: in expansion of macro 'RESOLVE' glUniform1fv = RESOLVE((void (APIENTRY *)(GLint , GLsizei , const GLfloat* )), glUniform1fv); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform1i' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:306:19: note: in expansion of macro 'RESOLVE' glUniform1i = RESOLVE((void (APIENTRY *)(GLint , GLint )), glUniform1i); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform1iv' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:307:20: note: in expansion of macro 'RESOLVE' glUniform1iv = RESOLVE((void (APIENTRY *)(GLint , GLsizei , const GLint* )) , glUniform1iv); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform2f' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:308:19: note: in expansion of macro 'RESOLVE' glUniform2f = RESOLVE((void (APIENTRY *)(GLint , GLfloat , GLfloat )), glUn iform2f); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform2fv' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:309:20: note: in expansion of macro 'RESOLVE' glUniform2fv = RESOLVE((void (APIENTRY *)(GLint , GLsizei , const GLfloat* )), glUniform2fv); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform2i' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:310:19: note: in expansion of macro 'RESOLVE' glUniform2i = RESOLVE((void (APIENTRY *)(GLint , GLint , GLint )), glUnifor m2i); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform2iv' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:311:20: note: in expansion of macro 'RESOLVE' glUniform2iv = RESOLVE((void (APIENTRY *)(GLint , GLsizei , const GLint* )) , glUniform2iv); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform3f' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:312:19: note: in expansion of macro 'RESOLVE' glUniform3f = RESOLVE((void (APIENTRY *)(GLint , GLfloat , GLfloat , GLfloa t )), glUniform3f); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform3fv' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:313:20: note: in expansion of macro 'RESOLVE' glUniform3fv = RESOLVE((void (APIENTRY *)(GLint , GLsizei , const GLfloat* )), glUniform3fv); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform3i' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:314:19: note: in expansion of macro 'RESOLVE' glUniform3i = RESOLVE((void (APIENTRY *)(GLint , GLint , GLint , GLint )), glUniform3i); ^ qwindowseglcontext.cpp:120:47: error: '::glUniform3iv' has not been declared # define RESOLVE(signature, name) signature(&::name); ^ qwindowseglcontext.cpp:315:20: note: in expansion of macro 'RESOLVE' glUniform3iv = RESOLVE((void (APIENTRY *)(GLint , GLsizei , const GLint* )) , glUniform3iv);