IOS app runs in debug, crashes in release
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I have a openGL application that launches fine on my iphone in debug mode. But in release, it crashes. The following spew occurs when it crashes:
@program received signal -111, thread:1467c;qaddr:32efbad0;00:64010000;01:64010000;02:00000000;03:01000000;04:006be614;05:00000000;06:0c75ef14;07:d42c3c01;08:f70fc925;09:2d000000;0a:8b3b6926;0b:a063eb14;0c:5cb0b800;0d:cc2c3c01;0e:61351f00;0f:32491f00;10:30000060;metype:1;mecount:2;medata:1;medata:164;
program received signal -111, thread:1467c;qaddr:32efbad0;00:64010000;01:64010000;02:00000000;03:01000000;04:006be614;05:00000000;06:0c75ef14;07:d42c3c01;08:f70fc925;09:2d000000;0a:8b3b6926;0b:a063eb14;0c:5cb0b800;0d:cc2c3c01;0e:61351f00;0f:32491f00;10:30000060;metype:1;mecount:2;medata:1;medata:164;
program received signal -111, thread:1467c;qaddr:32efbad0;00:64010000;01:64010000;02:00000000;03:01000000;04:006be614;05:00000000;06:0c75ef14;07:d42c3c01;08:f70fc925;09:2d000000;0a:8b3b6926;0b:a063eb14;0c:5cb0b800;0d:cc2c3c01;0e:61351f00;0f:32491f00;10:30000060;metype:1;mecount:2;medata:1;medata:164;
program received signal -111, thread:1467c;qaddr:32efbad0;00:64010000;01:64010000;02:00000000;03:01000000;04:006be614;05:00000000;06:0c75ef14;07:d42c3c01;08:f70fc925;09:2d000000;0a:8b3b6926;0b:a063eb14;0c:5cb0b800;0d:cc2c3c01;0e:61351f00;0f:32491f00;10:30000060;metype:1;mecount:2;medata:1;medata:164;
program received signal -111, thread:1467c;qaddr:32efbad0;00:64010000;01:64010000;02:00000000;03:01000000;04:006be614;05:00000000;06:0c75ef14;07:d42c3c01;08:f70fc925;09:2d000000;0a:8b3b6926;0b:a063eb14;0c:5cb0b800;0d:cc2c3c01;0e:61351f00;0f:32491f00;10:30000060;metype:1;mecount:2;medata:1;medata:164;
program received signal -111, thread:1467c;qaddr:32efbad0;00:64010000;01:64010000;02:00000000;03:01000000;04:006be614;05:00000000;06:0c75ef14;07:d42c3c01;08:f70fc925;09:2d000000;0a:8b3b6926;0b:a063eb14;0c:5cb0b800;0d:cc2c3c01;0e:61351f00;0f:32491f00;10:30000060;metype:1;mecount:2;medata:1;medata:164;
hit maximum number of consecutive signals, stopping@Just wonder if anyone out there has any ideas.
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After spending more time with this. I finally just deleted all the project files. Cleaned, did QMake and rebuilt. The problem went away.
I am finding that building ios applications with Qt (especially with openGL) is a bit of a crap shoot. One minute, everything builds fine. The next, nothing is working. Sometimes the debugger is working. Others not. Sometimes it works to deploy from Qt. Other times it fails and I have to run out of Xcode.
sigh.