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Printing QGraphicsScene with normalized coordinate system

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  • I Offline
    I Offline
    IvanM1976
    wrote on last edited by
    #1

    Hello,

    I'm trying to using QGraphicsView/QGraphicsScene to render 2D objects using a normalized (right hand) coordinate system and a specific logical unit 1px=0.01 mm.
    This is the same resolution you get setting MM_HIMETRIC with MFC.

    For the screen I resolved this way:

    QGraphicsView* pView = new QGraphicsView();
    QGraphicsScene* pScene = new QGraphicsScene(pView);
    pScene->setSceneRect(0,0,21000,-29700);
    pView->setScene(pScene);
    double scaleX = ((double)pView->physicalDpiX())/2540.0;
    double scaleY = ((double)pView->physicalDpiY())/2540.0;
    pView->scale(scaleX,scaleY);
    QTransform tr;
    tr = tr.scale(1.0,-1.0);
    pView->setTransform(tr,true);
    pScene->addLine(100,-1000,1100,-1000,QPen(Qt::black,10));

    with the code above, the line will be long 1cm.

    Now I find some problems in printing with this coordinate system.

    QPrinter printer(QPrinter::HighResolution);

    printer.setPageSize(QPrinter::A4);

    if (QPrintDialog(&printer).exec() == QDialog::Accepted) {
    QPainter painter(&printer);
    //......initialization of viewport/ window here?????
    painter.setRenderHint(QPainter::Antialiasing);
    pScene->render(&painter);
    }

    How should I set viewport/Window of painter in order to get the same results of the screen rendering?

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