The Qt Scene Graph uses AoS to organize buffer data, why not SoA?



  • Having look deep in Qt Scene Graph and found that it uses AoS ( Arrays of Structure ) instead of ( Struct of Arrays ) to hold buffer data. I want to know the reason of selecting AoS.
    I'd appreciate it if anyone can discuss about this.


  • Lifetime Qt Champion

    Hi,

    For that kind of questions you shoud rather go to the interest mailing list. You'll find there Qt's developers/maintainers (this forum is more user oriented) the #qt IRC channel can also be a good place to discuss this


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