The Qt Scene Graph uses AoS to organize buffer data, why not SoA?
Having look deep in Qt Scene Graph and found that it uses AoS ( Arrays of Structure ) instead of ( Struct of Arrays ) to hold buffer data. I want to know the reason of selecting AoS.
I'd appreciate it if anyone can discuss about this.
For that kind of questions you shoud rather go to the interest mailing list. You'll find there Qt's developers/maintainers (this forum is more user oriented) the #qt IRC channel can also be a good place to discuss this