The Qt Scene Graph uses AoS to organize buffer data, why not SoA?
-
Having look deep in Qt Scene Graph and found that it uses AoS ( Arrays of Structure ) instead of ( Struct of Arrays ) to hold buffer data. I want to know the reason of selecting AoS.
I'd appreciate it if anyone can discuss about this. -
Hi,
For that kind of questions you shoud rather go to the interest mailing list. You'll find there Qt's developers/maintainers (this forum is more user oriented) the #qt IRC channel can also be a good place to discuss this