The Qt Scene Graph uses AoS to organize buffer data, why not SoA?

  • Having look deep in Qt Scene Graph and found that it uses AoS ( Arrays of Structure ) instead of ( Struct of Arrays ) to hold buffer data. I want to know the reason of selecting AoS.
    I'd appreciate it if anyone can discuss about this.

  • Lifetime Qt Champion


    For that kind of questions you shoud rather go to the interest mailing list. You'll find there Qt's developers/maintainers (this forum is more user oriented) the #qt IRC channel can also be a good place to discuss this

Log in to reply

Looks like your connection to Qt Forum was lost, please wait while we try to reconnect.