OpenGL ES1 in the new Qt Sdk, is it possible ?



  • The current OpenGL ES2 version is based on the shaders wich are much harder to learn than the fixed pipeline (OpenGL ES1). I'm migrating my old code, but that will take time, and for now, I would just like to use it on a Ovi store project.



  • I would like to know if it's possible as well.


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