Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Compiling Qt 5.4 statically and still have -opengl dynamic
Qt 6.11 is out! See what's new in the release blog

Compiling Qt 5.4 statically and still have -opengl dynamic

Scheduled Pinned Locked Moved General and Desktop
1 Posts 1 Posters 702 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    Hello.

    This is fairly new I know, but I've been drooling for something like dynamic opengl since Qt 5.1 came out (i.e qt built with configure -opengl dynamic so we could use the software based opengl from mesa llvmpipe).

    It finally happened in Qt 5.4.0, but I can't get it to compile with Qt statically. I have some doubts:

    1) Is The fact that I'm trying to compile Qt statically and still get -opengl dynamic to work not the right thing to ask for? I'm getting errors like (and many other functions):
    .\qwindowseglcontext.cpp(236) : error C2039: 'glActiveTexture' : is not a member of '`global namespace''

    2) If 1 above doesn't hold true then how can I compile Qt statically and use mesa llvmpipe?

    In all cases above I'm getting errors when compiling Qt statically either on compile times (missing gl.. functions) or link time (missing gl.... symbols).

    Thank you.
    Hernan

    1 Reply Last reply
    0

    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved