QOpenGLWidget or QWindow/QOpenGLFunctions
Now that QOpenGLWidget is out, are there major differences I should be aware of when choosing between the two? I am using a QWindow/QOpenGLFunctions implementation now which works OK but I am curious about QOpenGLWidget.
Specifically, one of the features I would like is the ability to switch from having a widget being "inside" the QMainWindow to the same widget being popped into a separate window, full screen.
Is that possible with QOpenGLWidget?
I'd say yes. It's possible with QGLWidget so I don't see any reason it wouldn't with QOpenGLWidget