Any better way to use keyEvent?
-
hi, i was trying too see how keypress librarie is :) so i first made something that increases posX on pressevents, but i didn't like the way that my ball moved, so i created this, but i don't feel like this is a good way to do this (resources ect, i know in here it just works but if i made a game or something that wouldn't be good)
@
void Game::keyPressEvent(QKeyEvent *event)
{
switch(event->key())
{
case Qt::Key_W:
KW = true;
break;
case Qt::Key_S:
KS = true;
break;
case Qt::Key_A:
KA = true;
break;
case Qt::Key_D:
KD = true;
break;
default:
break;
}
}void Game::keyReleaseEvent(QKeyEvent *event)
{
switch(event->key())
{
case Qt::Key_W:
KW = false;
break;
case Qt::Key_S:
KS = false;
break;
case Qt::Key_A:
KA = false;
break;
case Qt::Key_D:
KD = false;
break;
default:
break;
}
}void Game::mousePressEvent(QMouseEvent *event)
{
posY = event->y() - 25;
posX = event->x() - 25;
}void Game::timerEvent(QTimerEvent *e)
{
//-Y-
if(KW == true)
posY-=3;
if(KS == true)
posY+=3;//-X- if(KD == true) posX+=3; if(KA == true) posX-=3; if(posY > height() - 50) posY = height() -50; if(posY < 0) posY = 0; if(posX > width() - 50) posX = width() -50; if(posX < 0) posX = 0; repaint();
}@
is my code fine? or can you recommend me someother way !?