GraphicsView: Optimize painting to the actual update region

  • I am displaying live data in the form of curves (polylines) on terribly weak embedded hardware. The curves run from left to right, then the whole display is scrolled about 1/4 of it's width and I get some room to continue drawing.
    Therefore, most of the time I only append a few points and would only need to paint those few points.

    However, the paint() event is required to be able to redraw the whole GraphicsItem, so I have to draw the whole polyline every time paint gets called - even if the actual update region is only a few pixels wide.

    How can I determine the actual update region within the paint event, so I can - depending on what's needed - repaint everything or just the part that needs to be redrawn?

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