Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct
MKXP on Android
I've been toying around Ancurio's MKXP project, "Ancurio's MKXP project":https://github.com/Ancurio/mkxp in an attempt to get a native port of To The Moon running on Android, but have ran into a bit of a sticky wicket just in setting things up. Would QT Creator be an ideal tool or would it be better to hack it together with CMake? And how do I solve "Project ERROR: sigc++-2.0 development package not found" if I have an android compatible .so file ready to go?
Hi and welcome to devnet,
Since it's already a Qt project, no real need to port it to cmake. One thing I can't comment on is the use of pkg-config with android.
However if it's working, then you have to add a .pc file for sigc++2.0 for pkg-config to pick up. If there's no pkg-config available, then you will need to add the LIBS statements for your library to be found.
Hope it helps
Thanks. Nothing doing with pkg-config on Android, unless I want to fudge it like Android-ffmpeg, so the hard way it is.
Some progress has been made on the attempted port, but I'm getting a little hung up on intergrating Ruby bindings. Am I better off using Ruboto or Rhodes, when I need to incorperate Ruby Libraries, or is there a method through Qt Creator for which the Ruby shall flow?
You might need to cross-compile mruby yourself, some infos "here":http://rubiojr.rbel.co/hack/2013/01/15/cross-compiling-mruby-for-android-in-debianubuntu-amd64-using-the-android-ndk/
Okay, now this is weird.
QMake is having trouble finding a file that was brought in with the git, and it appears to be independent of the compiling toolchain. Ancurio's stumped as I am.