Playing audio samples in different speeds
I am currently wondering why there is no possibility with QtMultimendia 5.3 to play samples in different speeds.
I discovered that i can do that via QtQuick. Why not with pure c++?
Am I overseeing something?
Is there a library wich you can suggest which does what I want?
I thaught about FMOD but something with a more open License policy would be much cooler...