<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[About the lib format of Qt on Mac and IOS?]]></title><description><![CDATA[<p dir="auto">i use the installer from the Qt website.<br />
(1) on Windows, it use .dll by default. So, if i want to use .lib, do i have to compile the Qt by myself?<br />
(2) on Mac, what lib does my Qt application use, dynamic or static lib? and what format is that?<br />
as  i found that there is no dynamic lib in &lt;bin&gt; dir, and there is .la, .a, .prl in &lt;lib&gt; dir, and there is .dylib  &lt;plugins&gt; dir.<br />
(3) on iOS, what lib does my Qt application use, dynamic or static lib? and what format is that?<br />
as i found that there is .a, .prl in &lt;plugins&gt; dir &amp; &lt;lib&gt; dir.<br />
thank you very much.<br />
ps. i usually works on Windows, so not very familiar with Mac.</p>
]]></description><link>https://forum.qt.io/topic/47227/about-the-lib-format-of-qt-on-mac-and-ios</link><generator>RSS for Node</generator><lastBuildDate>Mon, 21 Sep 2026 00:00:46 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/47227.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 20 Oct 2014 10:12:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to About the lib format of Qt on Mac and IOS? on Tue, 21 Oct 2014 03:25:03 GMT]]></title><description><![CDATA[<p dir="auto">thank you very much..</p>
]]></description><link>https://forum.qt.io/post/248428</link><guid isPermaLink="true">https://forum.qt.io/post/248428</guid><dc:creator><![CDATA[opengpu]]></dc:creator><pubDate>Tue, 21 Oct 2014 03:25:03 GMT</pubDate></item><item><title><![CDATA[Reply to About the lib format of Qt on Mac and IOS? on Mon, 20 Oct 2014 19:14:16 GMT]]></title><description><![CDATA[<p dir="auto">Hi,</p>
<ol>
<li>
<p dir="auto">Yes</p>
</li>
<li>
<p dir="auto">On OS X it's dynamic libraries through Frameworks. Frameworks contains dynamic libraries, plugins, resources etc. Development Frameworks also provide headers.</p>
</li>
<li>
<p dir="auto">Currently only static</p>
</li>
</ol>
<p dir="auto">For licensing take a look at this "article":<a href="http://blog.qt.digia.com/blog/2014/10/01/benefits-of-the-indie-mobile-licensing/" target="_blank" rel="noopener noreferrer nofollow ugc">http://blog.qt.digia.com/blog/2014/10/01/benefits-of-the-indie-mobile-licensing/</a></p>
]]></description><link>https://forum.qt.io/post/248377</link><guid isPermaLink="true">https://forum.qt.io/post/248377</guid><dc:creator><![CDATA[SGaist]]></dc:creator><pubDate>Mon, 20 Oct 2014 19:14:16 GMT</pubDate></item><item><title><![CDATA[Reply to About the lib format of Qt on Mac and IOS? on Mon, 20 Oct 2014 18:51:35 GMT]]></title><description><![CDATA[<p dir="auto">Hey, ~opengpu!</p>
<p dir="auto">As far as I know, Apple do require you to link all iOS applications statically. Here the license issue comes in, actually. You can't keep on using LGPL, if you link your application statically. So, I am hardly sure that in case of professional iOS development, you'd need to get yourself at least a commercial Qt setup and static build out of Xcode.</p>
]]></description><link>https://forum.qt.io/post/248374</link><guid isPermaLink="true">https://forum.qt.io/post/248374</guid><dc:creator><![CDATA[tucnak]]></dc:creator><pubDate>Mon, 20 Oct 2014 18:51:35 GMT</pubDate></item></channel></rss>