Tearing in Qt5.2 colliding mice example

  • I observe tearing on my screen when running the colliding mice example that is provided with QT5.2.

    I am running it on a linux 3.10 kernel in linux framebuffer mode. I can solve the problem by reducing the pixel clock rate of the panel and lowering the refresh rate.

    I was reading some posts about Qt4 having vsync issues, is this still a problem in qt5.2? Can Qt be configured to use vsync or double buffering to eliminate this tearing even at higher pixclock rates?

Log in to reply

Looks like your connection to Qt Forum was lost, please wait while we try to reconnect.