Tearing in Qt5.2 colliding mice example
I observe tearing on my screen when running the colliding mice example that is provided with QT5.2.
I am running it on a linux 3.10 kernel in linux framebuffer mode. I can solve the problem by reducing the pixel clock rate of the panel and lowering the refresh rate.
I was reading some posts about Qt4 having vsync issues, is this still a problem in qt5.2? Can Qt be configured to use vsync or double buffering to eliminate this tearing even at higher pixclock rates?