Tearing in Qt5.2 colliding mice example



  • I observe tearing on my screen when running the colliding mice example that is provided with QT5.2.

    I am running it on a linux 3.10 kernel in linux framebuffer mode. I can solve the problem by reducing the pixel clock rate of the panel and lowering the refresh rate.

    I was reading some posts about Qt4 having vsync issues, is this still a problem in qt5.2? Can Qt be configured to use vsync or double buffering to eliminate this tearing even at higher pixclock rates?


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