[solved] QWebView loads Flash swf fine, but only "randomly" loads images loaded by a flash file
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Hello,
I succesfully load and display a flash swf file. But I also do load images using code of the following style - dynamically into the swf file for display.
Actionscript 3 loading code:
@var logoUrl:URLRequest = new URLRequest("icons/logo.png");
var logoLoader:Loader = new Loader();
logoLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, addLogo, false, 0, true);
logoLoader.load( logoUrl );function addLogo(evt:Event) {
var logo:Bitmap = evt.target.content;
logo.x = 110;
logo.y = 330;
logo.scaleX = 0.25;
logo.scaleY = 0.25;
addChild(logo);
}
@But there is an issue that, "randomly", the images loaded by the swf become displayed, othertimes not. This can mean, 6 times yes, 2 times not. Also sometimes theres only one image loaded instead of all included. The loading routine in the flash file is happening in frame number 1.
I also tried to increase the amount of frames in the flash swf up to 250 frames / 25 fps, 10 seconds to ensure that there are enough frames in the flash file to give the loader instances time to process the data loading.
But an XML file loaded using a regular "Loader", instead of "URLLoader", class always becomes loaded and extracted succesfully.
Now, Im just not sure where exactly the problem lies on - in the QWebview loading or the swf file itself.
I should notice that the webview has some settings, those are:
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QWebSettings::globalSettings()->setAttribute(QWebSettings::PluginsEnabled, true);
QWebSettings::globalSettings()->setAttribute(QWebSettings::PrivateBrowsingEnabled, true);
QWebSettings::globalSettings()->setAttribute(QWebSettings::DnsPrefetchEnabled, false);
QWebSettings::globalSettings()->setAttribute(QWebSettings::JavascriptEnabled, true);
QWebSettings::globalSettings()->setAttribute(QWebSettings::AutoLoadImages, true);
@ -
[quote author="Jan Riechers" date="1410508863"]Hello,
Actionscript 3 loading code:
logoLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, addLogo, false, 0, true);
[/quote]It seems I found the issue, maybe that helps someone else:
Dont use "weak reference", last parameter, for the addEventListener,
this should look like this:
@logoLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, addLogo, false, 0, false);@Amount of frames, one/1 is enough.