Any suggestions for loading specialized OpenGL texture formats (.pvr specifically)
kloveridge last edited by
Just wondering what solutions people are using to load the compressed texture formats used on iPhone such as .pvr. Does Qt have something already built in? I have a library that is for both Android and iPhone and we've used it successfully. I'd rather use something Qt already has built in.
SGaist Lifetime Qt Champion last edited by
IIRC, Qt3D is using the assimp library for that purpose.