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Any suggestions for loading specialized OpenGL texture formats (.pvr specifically)

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  • K Offline
    K Offline
    kloveridge
    wrote on last edited by
    #1

    Just wondering what solutions people are using to load the compressed texture formats used on iPhone such as .pvr. Does Qt have something already built in? I have a library that is for both Android and iPhone and we've used it successfully. I'd rather use something Qt already has built in.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      IIRC, Qt3D is using the assimp library for that purpose.

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      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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