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Any suggestions for loading specialized OpenGL texture formats (.pvr specifically)
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Just wondering what solutions people are using to load the compressed texture formats used on iPhone such as .pvr. Does Qt have something already built in? I have a library that is for both Android and iPhone and we've used it successfully. I'd rather use something Qt already has built in.
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Hi,
IIRC, Qt3D is using the assimp library for that purpose.