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    [Solved] VTK 6.1 and Qt 5.3: 3D Objects in QVTKWidget with bad transparencies

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    • B
      Bullub last edited by

      Base: Debian 7.5 Wheezy 64 bits - Qt 5.3 installed from Online Installer; VTK 6.1 successfully compiled and installed manually with Qt support.

      Result: A 3D sphere is displayed in a 3D QVTK window. At first glance, It looks OK, but when sphere is rotated, several panels and parts of the sphere become transparent.

      Description:

      Tried the basic official example of VTK for Qt:

      In main.cpp:

      @#include <QApplication>

      #include <vtkAutoInit.h>
      VTK_MODULE_INIT(vtkRenderingOpenGL);
      VTK_MODULE_INIT(vtkInteractionStyle);

      #include <vtkSmartPointer.h>
      #include <vtkSphereSource.h>
      #include <vtkPolyDataMapper.h>
      #include <vtkActor.h>
      #include <vtkImageViewer.h>
      #include <vtkRenderWindowInteractor.h>
      #include <vtkInteractorStyleImage.h>
      #include <vtkRenderer.h>
      #include <vtkJPEGReader.h>
      #include <QVTKWidget.h>

      int main(int argc, char *argv[])
      {
      QApplication a(argc, argv);

      QVTKWidget widget;
        widget.resize(256,256);
      
        // Setup sphere
        vtkSmartPointer<vtkSphereSource> sphereSource =
            vtkSmartPointer<vtkSphereSource>::New();
        sphereSource->Update();
        vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
            vtkSmartPointer<vtkPolyDataMapper>::New();
        sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
        vtkSmartPointer<vtkActor> sphereActor =
            vtkSmartPointer<vtkActor>::New();
        sphereActor->SetMapper(sphereMapper);
      
        // Setup window
        vtkSmartPointer<vtkRenderWindow> renderWindow =
            vtkSmartPointer<vtkRenderWindow>::New();
      
        // Setup renderer
        vtkSmartPointer<vtkRenderer> renderer =
            vtkSmartPointer<vtkRenderer>::New();
        renderWindow->AddRenderer(renderer);
      
        renderer->AddActor(sphereActor);
        renderer->ResetCamera();
      
        widget.SetRenderWindow(renderWindow);
        widget.show();
      
      return a.exec(&#41;;
      

      }@

      And significantly, RenderWindowUISingleInheritance gives same result.

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      • B
        Bullub last edited by

        Thanks to StackOverflow, I got this question answered:

        http://stackoverflow.com/questions/24131430/vtk-6-1-and-qt-5-3-3d-objects-in-qvtkwidget-with-bad-transparencies/24148669#24148669

        The final code stands as follows:

        @#include <vtkAutoInit.h>
        VTK_MODULE_INIT(vtkRenderingOpenGL);
        VTK_MODULE_INIT(vtkInteractionStyle);

        #include <vtkSmartPointer.h>
        #include <vtkSphereSource.h>
        #include <vtkPolyDataMapper.h>
        #include <vtkActor.h>
        #include <vtkImageViewer.h>
        #include <vtkRenderWindowInteractor.h>
        #include <vtkInteractorStyleImage.h>
        #include <vtkRenderer.h>
        #include <vtkJPEGReader.h>
        #include <QVTKWidget.h>
        #include <vtkProperty.h>

        int main(int argc, char *argv[])
        {
        QApplication a(argc, argv);

        QVTKWidget widget;
          widget.resize(256,256);
        
          // Setup sphere
          vtkSmartPointer<vtkSphereSource> sphereSource =
              vtkSmartPointer<vtkSphereSource>::New();
          sphereSource->Update();
          vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
              vtkSmartPointer<vtkPolyDataMapper>::New();
          sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
          vtkSmartPointer<vtkActor> sphereActor =
              vtkSmartPointer<vtkActor>::New();
          sphereActor->GetProperty()->SetFrontfaceCulling(true);
          sphereActor->SetMapper(sphereMapper);
        
          // Setup window
          vtkSmartPointer<vtkRenderWindow> renderWindow =
              vtkSmartPointer<vtkRenderWindow>::New();
        
          // Setup renderer
          vtkSmartPointer<vtkRenderer> renderer =
              vtkSmartPointer<vtkRenderer>::New();
          renderWindow->AddRenderer(renderer);
        
          renderer->AddActor(sphereActor);
          renderer->ResetCamera();
        
          widget.SetRenderWindow(renderWindow);
          widget.show();
        
        return a.exec&#40;&#41;;
        

        }@

        Note the additions of:
        @
        #include <vtkProperty.h>@

        and
        @
        sphereActor->GetProperty()->SetFrontfaceCulling(true);@

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