How to plug a Ogre (Game Engine) canvas to the QWidget based Widget?
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Currently, I am encountering a problem, when I start writing a new class
called myDXWidget, it derives from QWidget and BaseApplication of the OGRE project.
When I fire myDX9Widget->go() (BaseApplication method), this function merely start the program pipeline.
Loading in all the resources, cameras etc
But the problem arises, I found the myDX9Widget->go is actually new'ing a Window
so that there are 2 windows for my application, one for the game, one for the QT
How can I make the myDX9Widget runs as a child wndow inside of QT, rather than 2 separate windows?I tried
[code]
#include "./MainWindow.h"
#include <QDockWidget.h>MainWindow::MainWindow() {
widget.setupUi(this); dx9Widget = new myDX9Widget(); //dx9Widget->go(); QDockWidget *dockWidget = new QDockWidget(tr("Dock Widget"), this); dockWidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dockWidget->setWidget(dx9Widget); addDockWidget(Qt::LeftDockWidgetArea, dockWidget);
}
MainWindow::~MainWindow() {
delete dx9Widget;
}
[/code]no working
Thanks
Jack -
Hi,
Not an Ogre professional but "this":http://www.ogre3d.org/tikiwiki/QtOgre might be interesting
Hope it helps
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Wow, that's really nice.
Thanks
Jack