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OpenGL methods or non-opengl methods for painting 2D graphics
Lupus last edited by
Which "tool" would you use for drawing 2D graphics in Qt: OpenGL or non-opengl "tools" (QPainter, Artur and so on). Why?
Asperamanca last edited by
It really depends on your use case. Can you tell us a bit more about what you want to do, and what's important to you?