Strange Error on Texture Rendering - QWindowsGLContext
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Hi!
I´m receiving a strange error compiling my project:
QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage3D'
QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage2D'
QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage1D'
QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage3DMultisample'
QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage2DMultisample'
QWindowsGLContext::getProcAddress: Unable to resolve 'glTexBufferRange'
QWindowsGLContext::getProcAddress: Unable to resolve 'glTextureView'
F:\Dropbox\Puc\3-p3d\Insane Engine 3D - V4\build-INS-Desktop_Qt_5_2_1_MSVC2012_OpenGL_64bit-Debug\debug\INS.exe exited with code 0The result is just one texture are used for all objects, and the others not...
Someone have an idea to solve this problem, or know what this is related for? i need update something?
Kind Regards.