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Strange Error on Texture Rendering - QWindowsGLContext



  • Hi!

    I´m receiving a strange error compiling my project:

    QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage3D'
    QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage2D'
    QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage1D'
    QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage3DMultisample'
    QWindowsGLContext::getProcAddress: Unable to resolve 'glTexStorage2DMultisample'
    QWindowsGLContext::getProcAddress: Unable to resolve 'glTexBufferRange'
    QWindowsGLContext::getProcAddress: Unable to resolve 'glTextureView'
    F:\Dropbox\Puc\3-p3d\Insane Engine 3D - V4\build-INS-Desktop_Qt_5_2_1_MSVC2012_OpenGL_64bit-Debug\debug\INS.exe exited with code 0

    The result is just one texture are used for all objects, and the others not...

    Someone have an idea to solve this problem, or know what this is related for? i need update something?

    Kind Regards.


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