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Flickering when setting 'setContentsMargins(0,0,0,0);'
hollowap last edited by
I'm trying to make a OpenGL application with Qt in which you can select an object in the scene and get more info on it in a pop-up window with a double-click.
If I create the QGLWidget directly, I got flickering when I double-click to have the pop-up window. If I have an intermediate QWidget with a layout and put the QGLWidget in it, the flickering disappears. Problem is, I now have an annoying border. If I put 'setContentsMargins(0,0,0,0);' the flickering comes back (like if there is no intermediate with layout). The best I can do is to put 'setContentsMargins(1,0,0,0);' because in that case I get only a thin (but still annoying) left white border of 1 pixel. I don't understand why I get flickering as soon I put all borders to 0. Is this is normal (or is it a Qt bug)? Is there any workaround? Thanks.