<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Card game interface and functionality]]></title><description><![CDATA[<p dir="auto">Hi guys,</p>
<p dir="auto">I'll cut straight to the chase here. As you can probably guess, I'm creating a card game in C++. I'm quite new to the language, but it's going very good so far. I'm soon to start working on graphical side of the project, problem is - have absolutely no experience in this yet. I'd like to get some guidelines, a breakdown of the process that would point me to the right direction, because at the moment everything seems a bit foggy and overwhelming, simply because I don't know where to start.</p>
]]></description><link>https://forum.qt.io/topic/38887/card-game-interface-and-functionality</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 09:24:40 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/38887.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 12 Mar 2014 04:00:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Card game interface and functionality on Mon, 21 Apr 2014 20:36:21 GMT]]></title><description><![CDATA[<p dir="auto">Hi Marcius,<br />
how has your progress been so far, and did you decide for QML?<br />
I would highly recommend using QML for the UI of your game, as it is better suited for mobile and a more rapid development approach than C++.<br />
If you do not have any performance-sensitive code, I would even try using JavaScript/QML for the game logic as well.</p>
<p dir="auto">Our games for example are purely based on QML &amp; JavaScript with some of the more performance-sensitive tasks like path finding written in C++. You can have a look at the source code of them here: <a href="http://v-play.net/doc/vplay-examples/" target="_blank" rel="noopener noreferrer nofollow ugc">http://v-play.net/doc/vplay-examples/</a></p>
<p dir="auto">Cheers,<br />
Chris</p>
]]></description><link>https://forum.qt.io/post/224317</link><guid isPermaLink="true">https://forum.qt.io/post/224317</guid><dc:creator><![CDATA[feldifux]]></dc:creator><pubDate>Mon, 21 Apr 2014 20:36:21 GMT</pubDate></item><item><title><![CDATA[Reply to Card game interface and functionality on Wed, 12 Mar 2014 20:13:59 GMT]]></title><description><![CDATA[<p dir="auto">Thanks.</p>
<p dir="auto">I've been googling around and came across qt creator, which seems like a good place to start getting to know qt. Stay tuned, I'm sure I'll run into something sooner or later</p>
]]></description><link>https://forum.qt.io/post/218301</link><guid isPermaLink="true">https://forum.qt.io/post/218301</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Wed, 12 Mar 2014 20:13:59 GMT</pubDate></item><item><title><![CDATA[Reply to Card game interface and functionality on Wed, 12 Mar 2014 04:52:48 GMT]]></title><description><![CDATA[<p dir="auto">Hi Marcius.<br />
Welcome to DevNet.<br />
Well, if you need just a card game interface you can use QGraphicsView for that. For example check "Animated Tiles Example":<a href="http://qt-project.org/doc/qt-5/qtwidgets-animation-animatedtiles-example.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://qt-project.org/doc/qt-5/qtwidgets-animation-animatedtiles-example.html</a><br />
But for game developing on Qt, most people prefer "QML":<a href="http://qt-project.org/doc/qt-5/qml-advtutorial.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://qt-project.org/doc/qt-5/qml-advtutorial.html</a></p>
]]></description><link>https://forum.qt.io/post/218165</link><guid isPermaLink="true">https://forum.qt.io/post/218165</guid><dc:creator><![CDATA[qxoz]]></dc:creator><pubDate>Wed, 12 Mar 2014 04:52:48 GMT</pubDate></item></channel></rss>