Which Graphics Framework?
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I am currently developing 2D and 2.5D applications for mobile platforms and later plan to use 3D. My intent, to the extent possible, is to use QML and JavaScript with as little possible C++. I explored the Qt documentation and found three major "contenders" and looked at several examples.
- Canvas - A pure QML approach
- Graphics View Framework - C++ classes that can be used with QML
- Qt Quick Scene Graph - C++ classes that can be used with QML
Can significant apps be developed in QML using the latter two without writing additional C++ code?
Can anyone explain the pros and cons of each approach? For example, which would be "better" for charts or software system diagrams and why?
Thanks.
Steve