Looking for nice tutorials for 3D graphics wrt shader development, portability between openGL w/ openGL ES code
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Hi,
I want to test and adopt the concepts of Qt's later functionality for shader development,
portability between openGL w/ openGL ES code as described here
http://labs.qt.nokia.com/2009/11/10/qt3d-features-in-qt-46/Any good examples, tutorials? I cannot spot something really relevant at devmaster + gamedev
Thanks for any pointersN