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QOpenGLFramebufferObject example?

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  • S Offline
    S Offline
    shade4159
    wrote on last edited by
    #1

    I am trying to render to a QOpenGLFramebufferObject with a depth texture attached, but the texture returned doesn't seem to contain any information.

    Is there some sample code or a tutorial showing how to properly use a QOpenGLFramebufferObject?

    Thanks.

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