[SOLVED] Creating 2D array of custom widgets in for loops
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Edit: I don't know how to remove a thread, but just letting you know it was because I had used i instead of j in the second for loop. Silly me.
Hi, I have a custom widget named Die, which overrides paintEvent to display a rectangle.
I can create a number of these one by one to form a grid. At the moment I'm trying to make it just 4 by 4 Die.
I've got that working with the following code:
@ Die *die11 = new Die(ui->dieMap,0,0,2);
ui->dieLayout->addWidget(die11, 0, 0, 1, 1);Die *die12 = new Die(ui->dieMap,0,0,3); ui->dieLayout->addWidget(die12, 80, 0, 1, 1); Die *die13 = new Die(ui->dieMap,0,0,2); ui->dieLayout->addWidget(die13, 160, 0, 1, 1); Die *die14 = new Die(ui->dieMap,0,0,3); ui->dieLayout->addWidget(die14, 240, 0, 1, 1);@
Note: dieLayout is the layout of the frame which I have created in mainwindow.ui.
That's just the code I have for column1. It creates 4 rectangles in one column.I now want to create the die using for loops and an array. I get rid of all of the individual entries, and replace it with the code below:
@Die *dieArray[4][4];
for(int i = 0;i<4;i++){
for(int j = 0;i<4;j++){
dieArray[i][j] = new Die(ui->dieMap,0,0,2);
ui->dieLayout->addWidget(dieArray[i][j], i80, j80, 1, 1);
}
}@I want dieArray to hold the Die objects.
When I try to run it, I get the error:
@The program has unexpectedly finished.@
I do not understand why this error is occuring.
Any suggestions/help appreciated.
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Hi and welcome to devnet,
It's because you didn't allocate your two dimensional array before using it