GlClampColor missing in QT
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Hello All,
I'm working on a Render to Texture in QT with QGLWidget and a QGLFramebufferObject. My intention is to write floating point values to the texture via a shader.
I use a GL_RGB32F texture and the RTT seems to be happening. However, the values stored in the texture seem to be clamped between 0 and 1.
A test value of gl_FragData[0] = vec4(120.0, 2.0, 0.8, 1.0); in the shader results in 1.0, 1.0, 0.8 in the texture.
I see posts that suggest that calls to glClampColor
glClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); glClampColorARB(GL_CLAMP_READ_COLOR, GL_FALSE);
will get rid of this clamping, but unfortunately I'm not able to find this call in QT 5.0.2. It seems to be removed after QT 4.3 inside QOpenGLFunctions
How can I achieve this? Any help would be much appreciated.
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Thanks! glGetTexImage seemed to help. It is a bit slower, but works nevertheless.