Textures Problem and QImage Objects
I have a weird problem here:
i have this code:
glGenTextures( 1, &IdT );
and i using a QImage class to load the image , and everything are working, but when i render the object the textures are not being rendered in the object (yes, i´m binding the texture first).
The weird thing is when i use my own routine to load the image it works fine...(with my own unsigned char pointer), but when i use the QImage Object, not.
I made tests with all types of project(Using WidGets and QWindows) and using All versions where this functions exists, and the only test the works loading the textures properly was when i use a Widget and bind the textures using the bindtexture method owned by GLWidget class.
How can i solve this?
Can anyone help me , please?