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  4. V-Play announces Qt support for In-App Purchases for iOS & Android, and AdMob and Chartboost ads accessible from QML
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V-Play announces Qt support for In-App Purchases for iOS & Android, and AdMob and Chartboost ads accessible from QML

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  • F Offline
    F Offline
    feldifux
    wrote on last edited by
    #1

    Hi,

    I'm Chris, Co-Founder of the Qt based game engine V-Play. We added some cool native plugins for iOS & Android in the last major updates which I want to share here. These plugins are accessible with a nice QML API which really shows the power of Qt Quick - "in-app purchases with 10 lines of code":http://v-play.net/2013/06/in-app-purchases-with-v-play/? Only possible with QML. ;)

    • In-App Purchases for iOS & Android, accessible with the "Store plugin":http://v-play.net/doc/plugins1-store.html from QML
    • Support for ads with the gaming-specialized "Chartboost plugin":http://v-play.net/doc/plugins1-chartboost.html or "Google Admob plugin":http://v-play.net/doc/plugins1-admob.html

    These plugins are available in addition to the existing "Flurry QML plugin for analytics":http://v-play.net/doc/plugins1-flurry.html, the "GameCenter plugin":http://v-play.net/doc/plugins1-gamecenter.html for iOS games or the "Qt Facebook plugin":http://v-play.net/doc/plugins1-facebook.html.

    Also these recent additions can boost your mobile app development & revenue:

    • "BlackBerry 10 Support":http://v-play.net/2013/08/update-1-4-blackberry-10-downloadablepackages-desktop-publishing-and-more/#BlackBerry_10_Support – Publish for a growing new platform without any cost or additional work
    • "Desktop App Store Publishing":http://v-play.net/2013/08/update-1-4-blackberry-10-downloadablepackages-desktop-publishing-and-more/#Publishing_Guides – The new desktop publishing guides make it easy to publish your game to Mac App Store and Windows Store
    • "Downloadable Package Support":http://v-play.net/2013/08/update-1-4-blackberry-10-downloadablepackages-desktop-publishing-and-more/#Downloadable_Package_Support – This component allows to keep your app size small and under the 50MB limit for the app stores
    • "Resolution Change Support":http://v-play.net/2013/09/update-1-5-chartboost-admob-mingw-ubuntu13-and-more/#GameWindow_Enhancements - This allows to change the resolution of your app at runtime and helps to preview how it will look like on different devices and different aspect ratios by pressing Ctrl + Num1-9

    Although the specialization of V-Play is on 2D games, normal apps can be made equally easy. I am looking forward to feedback of you guys.

    Cheers, Chris

    Founder of Felgo SDK - http://felgo.com/qt

    Felgo simplifies

    • Mobile App Dev with Qt esp. iOS & Android
    • Game Development with Qt

    What others say

    Felgo scored #1 in Cross-Platform App Development Tools Report - see why: https://goo.gl/rgp3rq

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