<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Question on Qt example &quot;boxes&quot;]]></title><description><![CDATA[<p dir="auto">I am trying integrating graphics - view framework with OpenGL.<br />
Qt's example called "boxes" ( which located in $${QT_DIR}/example/widgets/graphicsview/boxes) is so good and include many functionalities which are useful in my project. After carefully reading source code, I found that this example(in main.cpp) uses a QGLWidget to fill QGraphicsView::setViewport() function to offer OpenGL support, if not so, any code based on OpenGL will take no effect. However in my opinion this dummy QGLWidget just offers QOpenGLContext, is there a more elegant way to solve this problem?</p>
]]></description><link>https://forum.qt.io/topic/31347/question-on-qt-example-boxes</link><generator>RSS for Node</generator><lastBuildDate>Sat, 24 Oct 2026 21:43:20 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/31347.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 29 Aug 2013 14:44:02 GMT</pubDate><ttl>60</ttl></channel></rss>