Some triangles of the rendered mesh flash !!
I render the 7500-vertex mesh in Qt with my own built GLSL shader and everything works fine except that some triangles flash.
P.S. I use OS X with Intel Graphics HD 3000 and use OpenGL version 3.2.
Thanks in advance.
Remove the portion of the code that makes them flash.
Really? I think this is not the appropriate solution.
It could be anything. From depth buffer precision, through duplicated faces, bug in your rendering code to million other things. Without more details or some code you're basically saying "My program doesn't work. Why?".
Thanks so much Chris.