Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. How to correctly delete QPropertyAnimation?
Forum Updated to NodeBB v4.3 + New Features

How to correctly delete QPropertyAnimation?

Scheduled Pinned Locked Moved General and Desktop
2 Posts 2 Posters 4.7k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    sw0ce
    wrote on last edited by
    #1

    Hello.

    I want to animate an object with to different QPropertyAnimations. The code works fine (animates as wanted) but I´m producing a memoryleak and don´t really know how to handle it. I tried to use QSignalMapper but that doesn´t help.

    First of all my code:
    @
    void MyClass::MyClass()
    {
    m_signalMapper = new QSignalMapper(this);
    connect(m_signalMapper, SIGNAL(mapped(QObject*)), this, SLOT(DeleteAnimation(QObject*)));
    }

    void MyClass::StartAnimation()
    {
    QPropertyAnimation *ani = new QPropertyAnimation(myObject,"pos");
    ani->setDuration(300);
    ani->setStartValue(QPoint(myX, myY));
    ani->setEndValue(QPoint(myX, myY+ 50));
    ani->setEasingCurve(QEasingCurve::InCurve);
    m_signalMapper->setMapping(ani, ani);
    connect(ani, SIGNAL(finished()),m_signalMapper, SLOT(map()));
    ani->start();

        QPropertyAnimation *secondani = new QPropertyAnimation(myObject,"opacity");
        secondani->setDuration(800);
        secondani->setStartValue(1.0);
        secondani->setEndValue(1.5);
        secondani->setEasingCurve(QEasingCurve::InCurve);
        m_signalMapper->setMapping(secondani , secondani );
        connect(secondani , SIGNAL(finished()),m_signalMapper, SLOT(map()));
        secondani->start();
    

    }

    void MyClass::DeleteAnimation(QObject *sender)
    {
    QPropertyAnimation ani = qobject_cast <QPropertyAnimation>(sender);
    disconnect(ani, SIGNAL(finished()), this, 0);

        ani->stop();
        delete ani;
        ani = NULL;
    

    }
    @

    If the animations are finished "DeleteAnimation()" is called. But the pointer to the object is always the pointer to "secondani". "secondani" is deleted correctly "ani" will never be deleted.

    I tried with start(QPropertyAnimation::DeleteWhenStopped) but that doesn´t work. Connecting the animations directly to "DeleteAnimation()" without using the Signalmapper also doesn´t work. Could someone give me a hint how to do it better?

    To detected the leaks I used VLD.

    Thanks and regards

    1 Reply Last reply
    0
    • raven-worxR Offline
      raven-worxR Offline
      raven-worx
      Moderators
      wrote on last edited by
      #2

      easiest way is this:
      @
      anim->start(QAbstractAnimation::DeleteWhenStopped);
      @
      or connect a the finished signal to the animations deleteLater() slot.

      --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
      If you have a question please use the forum so others can benefit from the solution in the future

      1 Reply Last reply
      0

      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Search
      • Get Qt Extensions
      • Unsolved