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Handle collision via Signal?

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  • R Offline
    R Offline
    Rhadel
    wrote on last edited by
    #1

    Hi,

    For now, I capture "mouseMoveEvent" to check if selected QGraphicsItem collides with another QGraphicsItem in my scene. It doesn't seem like a good way to handle collision. I'm not able to find a signal (maybe a signal triggered when an item has collided with other one) to handle a collision between items only when a collision is produced.

    Any suggestion?

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