Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct
How are OpenGL uniforms and attributes sent to a ShaderEffectItem?
qttester5 last edited by
I see that vertex shaders are supported in QML via ShaderEffect tools, but it's not clear to me how you actually send vertex data to them. Suppose you have vertex data you want to draw in QML, how is it sent to the shader from within the QML?