How are OpenGL uniforms and attributes sent to a ShaderEffectItem?



  • I see that vertex shaders are supported in QML via ShaderEffect tools, but it's not clear to me how you actually send vertex data to them. Suppose you have vertex data you want to draw in QML, how is it sent to the shader from within the QML?


Log in to reply
 

Looks like your connection to Qt Forum was lost, please wait while we try to reconnect.