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  4. How are OpenGL uniforms and attributes sent to a ShaderEffectItem?

How are OpenGL uniforms and attributes sent to a ShaderEffectItem?

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  • Q Offline
    Q Offline
    qttester5
    wrote on last edited by
    #1

    I see that vertex shaders are supported in QML via ShaderEffect tools, but it's not clear to me how you actually send vertex data to them. Suppose you have vertex data you want to draw in QML, how is it sent to the shader from within the QML?

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