Qt3D Opacity control on primitives?
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How to I set level of opacity when rendering QGLSphere or QGLCube primitives?
I'm building geometry using QGLBuilder:
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QGLBuilder builder;
builder << QGL::Faceted;if ( currentShape == sphere ) builder << QGLSphere(0.99,3); // size of 1, smooth else if ( currentShape == cube ) builder << QGLCube(1.0); // size of 1, smooth // Finalise geometry and get QGLSceneNode pointer. QGLSceneNode *thisNode = builder.finalizedSceneNode();
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Figured it out... use alpha blending with color.
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void CubeView::initializeGL(QGLPainter *painter)
{
glEnable(GL_BLEND);
}
@and setAlpha in paintGL...
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QColor colour = QColor(VisualDataItem->getFinalColour());
colour.setAlpha(127);
painter->setFaceColor(QGL::AllFaces, colour);VisualDataItem->getNode()->draw(painter);
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