Heap Corruption when using desktop components
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Has anyone seen a heap corruption when using the desktop components with Qt 5.1 rc1 msvc2010 _opengl?
The following code causes a heap corruption in vs2010 when closing the window. I don't see anything that I am doing wrong.
The c++ code
@
#include <QApplication>
#include <QQmlApplicationEngine>int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QQmlApplicationEngine engine;engine.load(QUrl("DesktopControls.qml")); return a.exec();
}
@The QML code
@
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Window 2.1ApplicationWindow {
title: qsTr("Hello World")
width: 640
height: 480
visible: trueButton { text: qsTr("Hello World") anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter }
}
@
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try this or just find the examples provided by the QtCreator
@
QQmlApplicationEngine engine(QUrl("DesktopControls.qml"));
QObject *topLevel = engine.rootObjects().value(0);
QQuickWindow *window = qobject_cast<QQuickWindow *>(topLevel);
if ( !window ) {
qWarning("Error: Your root item has to be a Window.");
return -1;
}
window->show();
@ -
I used the examples given from Qt. I used the visual studio plugin to open a pro file and then compiled and ran. The examples cause a heap corruption in vs2010 for me; however, in QtCreator it seems to work fine.
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[quote author="steno" date="1372809062"]I used the examples given from Qt. I used the visual studio plugin to open a pro file and then compiled and ran. The examples cause a heap corruption in vs2010 for me; however, in QtCreator it seems to work fine.[/quote]
I don't know vs series(vs2010, 12 and so on) very well, since the project work fine under
QtCreator, then I would guess that the problem maybe is lying
in your make file.