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Allocating memory in Desctructor for deleting QHash values

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  • 1 Offline
    1 Offline
    1231
    wrote on last edited by
    #1

    Hello ! :)

    is there a QHash method which returns one key or its hashed value (as a reference)?

    I attempt to delete objects stored as values in a QHash in the Destructor of a class of mine.

    I only found the method keys() to get all keys of the hash which requires allocating a QList, or don't I have to allocate a QList?

    If the keys() method fails due to memory constraints, I can't destruct my class, (because I don't get the keys which I need to find the values to delete) or can I ?

    Or is there an other approach to this kind of destructing?

    Thank you for your attempt and Best Regards!

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    • sierdzioS Offline
      sierdzioS Offline
      sierdzio
      Moderators
      wrote on last edited by
      #2

      You can go thorough all values with:
      @
      QHashIterator<QString, int> i(hash);
      while (i.hasNext()) {
      i.next();
      cout << i.key() << ": " << i.value() << endl;
      }
      @

      As mentioned in - surprise! - "official documentation":http://qt-project.org/doc/qt-5.0/qtcore/qhash.html. Also, remember that if your values are QObject pointers that are properly parented, you don't need to delete them, Qt will do it for you.

      (Z(:^

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      • 1 Offline
        1 Offline
        1231
        wrote on last edited by
        #3

        Yes, I read that. Does creating the QHashIterator not allocate memory?
        The values are of a custom-made class. Can I read up on the benefit of deriving of QObject somewhere? Where?
        Thank you.

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        • sierdzioS Offline
          sierdzioS Offline
          sierdzio
          Moderators
          wrote on last edited by
          #4

          I'm not sure. Probably it's already allocated when you create the hash. Take a look at the code if you are so inclined, or use a profiler to see what happens at runtime.

          "QObject":http://qt-project.org/doc/qt-4.8/metaobjects.html stuff is here. It does introduce overhead, so if your device is low on memory and you have a lot of objects to create, then maybe it's not a good idea.

          (Z(:^

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