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Simple state machine class not updating mainwindow

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  • P Offline
    P Offline
    pheno2150
    wrote on last edited by
    #1

    I have two main windows, the first launches the state machine class which creates a second main window.

    The second window then is modified using , for example
    @
    _pushbutton->setVisible(true); // or false
    @
    Each state (corresponds to a method) is generally connected to the next state using slots; the signal comes from the pushbutton of the prior state.

    But my problem is that I do not see updates sometimes, even when I do :

    @ _pushbutton->setVisible(bool);
    _pushbutton->update();

    _lineedit->setVisible(bool);   
    _lineedit->update();
    

    @
    I tried even to create a new MainWindow for every state to no avail. I tried using show()

    @
    _mainwindow->show();
    @

    after every update also. My state machine seems to work for the first few simple states with just changes to a QLabel. Once the lineEdit widget is used, the updates seem to falter. ( I was successful in obtaining the text input however.)

    Also in general am I connecting my states correctly ? (Can this design cause the stack to explode ? There are no cycles here BTW, I swear.) I have two ways to connect, either through a direct call or by a connect:

    @void State::state3()
    {

    ...
    state4(); // direct call
    }

    void State::state4()
    {
    ...
    connect(_pushbutton, SIGNAL(clicked()), this, SLOT(state5())); // by connect
    }
    @

    I had trouble seeing an update esp after a sleep() / Sleep() / usleep() call (I tried all 3) as well.

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    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      I don't understand your need to call update (it should be done for you when you change something like the visibility of a widget) nor the use case of your state machine.

      Could you elaborate on what your state machine should do and with what you implemented it ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • P Offline
        P Offline
        pheno2150
        wrote on last edited by
        #3

        Hi, I am using 2 QMainWindows; one is the MainWindow class with a small state machine which launches and changes the widget states of a UserWindow (inherits from QMainWindow also) . In this snippet, the part that is killing me is that the QTimer I have created doesn't go away.
        State 3 keeps coming up every 6 seconds and the on-screen debug info shows the timer is still active after I deleted it. I tried disconnecting the slot, but no go.

        I call update() and show() all over because I was desparately trying to get the timing right. Things work as long as I don't use timers !

        Thanks !

        -pheno
        @
        #include <QMainWindow>
        #include <mainwindow.h>
        #include <userwindow.h>
        #include "ui_mainwindow.h"

        namespace Ui {
        class MainWindow;
        }

        class UserWindow : public QmainWindow
        {

        ... // for eg.
        void UserWindow::showPushButton()
        {
        _pushbutton->setVisible(true);
        _pushbutton->update();
        this->show();
        }
        }

        class MainWindow : public QMainWindow
        {
        Q_OBJECT

        public:
        explicit MainWindow(QWidget *parent = 0);
        ~MainWindow();
        void createTimer();
        void startTimer(int t);
        void killTimer();

        private slots:
        void on_pushButton_a1_clicked();
        void state1();
        void state2();
        void state3();
        void state_final();
        void dotime();

        private:
        Ui::MainWindow *ui;
        UserWindow *_uw; // inherits from QMainWindow, separate file
        QPushButton *_qpb;
        QTimer *_timer;

        };

        MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
        {
        ui->setupUi(this);
        _uw = new UserWindow();
        _timer = NULL;
        }
        void MainWindow::startTimer(int t)
        {
        _timer->start(t);
        }
        void MainWindow::killTimer()
        {
        if (_timer)
        {
        _timer->stop();
        delete _timer;
        }
        if (_func)
        {
        _func = NULL;
        }
        }

        void MainWindow::createTimer()
        {
        killTimer();
        _timer = new QTimer(this);
        _timer->setSingleShot(true);
        }

        void MainWindow::on_pushButton_a1_clicked()
        {
        _qpb = _uw->getPushButton();
        _uw->showFullScreen();
        createTimer();
        connect(_timer, SIGNAL(timeout()), this, SLOT(state1()));
        startTimer(0);}
        }

        void MainWindow::state1()
        {
        killTimer();
        _uw->setScreenTitle("Directions");
        _uw->setScreenText("blah blah");
        _uw->hideTextInput();
        _uw->showPushButton();

        connect(_qpb, SIGNAL(clicked()), this, SLOT(state2()));
        

        }

        void MainWindow::state2()
        {
        _uw->setScreenTitle("stuff");
        _uw->setScreenText("READ THIS ...");
        _uw->hideTextInput();
        _uw->hidePushButton();

        createTimer();
        connect(_qpb, SIGNAL(clicked()), this, SLOT(state3()));
        startTimer(2000);
        

        }
        void MainWindow::state3()
        {
        killTimer();
        _uw->setScreenTitle("yadda");
        _uw->setScreenText("ipsum lorem ");
        _uw->showTextInput();
        _uw->showPushButton();

        if (_timer && _timer->isActive() )
        {
            _uw->setScreenText("Timer is still active !!");
        }
        else
        {
            _uw->setScreenText("Timer is NOT still active ins State 3 !!");
        }
        connect(_qpb, SIGNAL(clicked()), this, SLOT(state4()));
        

        }

        void MainWindow::state4()
        {
        ....
        }
        @

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          You are mixing several concepts and have overloaded some non-virtual functions. If you really need a state machine, have a look a the QStateMachine documentation.

          startTimer is a function of QObject as well as killTimer, so your code might not be doing what you think he should do.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • P Offline
            P Offline
            pheno2150
            wrote on last edited by
            #5

            I don't have to use a state machine. I just want to instantiate a QMainWindow and have parts of it change in a given series of screens as a user interacts with it. Seemed like a natural fit. I tried to use QStateMachine but I could not get assignproperty to work.

            I just need to conduct a quiz that times the student:
            (pseudocode)

            1. start a QMainWindow; show instructions for 7 seconds
            2. update QMainWindow with a question
            3. wait for user text input (note how long it took, it is part of score)
            4. check answer; say if right/wrong; give a clue; still wrong, show answer for 7 seconds
            5. loop over steps #2,3,4 for N times (N<10).
            6. show conclusion screen

            I have a couple of dozen similar quizzes I need to implement each will launch from the main window; the content is quite trivial.

            I saw writing this in one function but couldn't wrap my head around switching control between user and the event loop.

            showscreen1
            wait for 7 seconds
            showscreen2
            wait for text input; record time
            showscreen2 (same screen; 2nd try)
            wait for text input; record time
            showscreen3
            wait for button click
            showscreen4
            wait for 7 seconds
            show screen5
            ...

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              That sounds more like a QWizard style of application

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • P Offline
                P Offline
                pheno2150
                wrote on last edited by
                #7

                You were right, I was looking at the wrong end of the mule :)

                I essentially created a small state machine. The only two signals of interest are a push button press and a timer timeout, both of which call a function that figures out which state machine to run (I have two). The state machine is small so I decided to leave it as a switch statement over an enum of possible states. If I have time I might change it to use QObjects, but I also like depending less on QT if I have a choice.

                I needed to have the SLOT function call defined for the two events of interest (pushbutton press and a single-shot timer) to the same place ; they are the entry to the control mechanism for my state machine, besides of course the first entry into the state machine which is from the app and not a event. I am also measuring question response times by calculating the time delta.

                Thanks for the feedback

                Lesson: Don't use slots except for simple GUI stuff until I know this better.

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